The Witcher 3 Has Sold More Than 6 Million Copies

The Witcher 3 Has Sold More Than 6 Million Copies

It’s always nice to see a good game turn a profit for a studio. And if sales are any judge, CD Projekt RED is doing very well indeed.

The figures were announced in CDR’s “condensed interim consolidated financial statement” covering the first half of the calendar year, most of which was “dominated by the PR and marketing campaign” for The Witcher 3.

“A series of dedicated presentations were held in the United States, United Kingdom, Germany, France, Scandinavia, Japan, Russia, Australia, Hong Kong, the United Arab Emirates and Poland,” the statement reads.

The effort was evidently worth it. By May 16, 1.5 million copies of The Witcher 3 had been pre-ordered, with 6,014,756 copies of the game being sold “over the six-week period following [The Witcher’s] release”.

It’s a stellar effort for the studio, which owns the Good Old Games distribution platform and is working on Cyberpunk 2077 (release date TBA). Witcher 3 is also scheduled to get two paid expansions, with the first, Blood and Wine, due out sometime later this year.


  • Even if the game was just mediocre I think it would have been a success. Lots of people I know who bought it did so simply because of the constant free content after launch. CD Projekt RED have done well to garner that kind of good will and it will no doubt help them going forward. Hopefully more devs take note that if you treat your audience right they in turn do right by you.

    • I’m afraid that the bigger publishers/other similar sized pubs would just be shaking their heads at how much more money CDPR could have made out of TW3.

  • Well deserved, what a game and what a studio. Other developers should be looking to them for an example – they are everything right with gaming.

  • Going to NG+ the hell out of this title when the expansions come out.

    I really hope CDPR are doing exceptionally well out of this. Witcher 3’s gameplay touches set the bar for RPGs going forward. My god, the hand-tailored sidequests and their attention to detail alone… And those weather effects.

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