Today on Highlight Reel we have bubbles galore, GTA V parking, shield trouble, underwater physics, and much more!
Watch the video above, then talk about your favourite highlight in the comments below. Be sure to check out, like and share the original videos via the links below.
- Rocket League – Game Winning Goal on a Dance Pad! – Super Scrub Brothers
- Battlefront – Battlefront Snipe Physics – Danny Ibrahim
- Battlefront – RaveToTheGrave
- Battlefront – _20160118164421 – Brian Coates
- Destiny – How to use the bubble offensively – Zak Jussa
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Destiny – Deadpool180
- Destiny – The Great Bubbletrain Derailment – SignalBlock
- Arkham Knight – Thug Glitch – wolfmonkey
- Black Ops 3 – o MuDFLaP x
- Black Ops 3 – Laws of Underwater Physics – (direct subission) Kegradigm
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MGS V – Diving Holdup -wyldefire
- R6 Siege – Shieeeelllldddd!!!! – MyInnerFred
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R6 Siege – Magic Shield – krozfire
- Shadow of Mordor – Tactical Retreat – SupahMunch
- Just Cause 3 – They never learn… -Taylor Jorgenson
- Fallout 4 – Birds can shield you – TheBeardEye
- Fallout 4 – Not sure that’s how mini nukes work – Alex Murray
- Fallout 4 – Surviving a fall from the Prydwen without Power Armour – Chris
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Fallout 4 – Gossip – Problem Area
- Fallout 4 – Fallout 4 Shenanigans (8:00) – Mave
- GTA V – How To Park in GTA V Pc – Nox Official
- GTA V – Stick the landing 2 – Philippe Crifo
- GTA V – Not sure if I’m drunk… Or this is a glitch (GTA5) – Max Avigyl
Highlight Reel is Kotaku’s regular roundup of great plays, stunts, records and other great moments from around the gaming world.
Comments
One response to “GTA V Player Finds Parking”
*That’s* what qualifies as trick shots in fps now? Ugh…not to dismiss the skill of the submissions (especially since the slower aim speed suggests a controller not mouse) but compared to some of the stuff from ‘back in the day’ on unreal tourney, quake 3, and quake 2 involving rocket jump rails or grapple or translocater….it just isn’t even close to being on the same level of complexity. Except maybe the tomahawk since it needed the 3 different velocities (player air speed, enemy run speed, tomahawk trajectory) calculated in that split second in the sky, but I suspect it was a fluke more than anything.
I don’t get the last one. I guess it has something to do with the custom model there, but I just don’t recognize them.