Static Podcast: How To Make Video Game Movies Good

In this week's episode: video game movies, Facebook messenger, the ins and outs of jury duty plus we answer your question: should kids be learning to code in primary school?

Plus we interview iconic disaster movie director Roland Emmerich about Independence Day: Resurgence and what it takes to make a great disaster film.

Watch the expanded show in video or subscribe to the audio feed via iTunes and Pocket Casts.

Static is sponsored by the Samsung Galaxy TabPro S. You no longer need to make compromises when buying a device for work and fun, this 2-in-1 is the perfect tech companion.

In this episode of Static, host Rae Johnston is joined by Gizmodo Australia's Amanda Yeo, Lifehacker Australia's Spandas Lui and Hayley Williams from Kotaku Australia.

As always, a big thanks to The X Studio.

Tweet us @GizmodoAU #StaticPodcast

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Comments

    With video game movies, I feel many movies make the mistake of trying to mimic the game. A game is a living breathing experience, and very dynamic in nature, so every persons experience is different, and thats unique to the medium.

    A movie can tap into that, and should, but its something they largely seem to try to replicate, and I think that is central to why so many fail.

    Be the backstory, flesh out those bits and pieces that are brushed over in the games, and add to the lore that way. The Assassins Creed movie is reportedly two thirds about the animus rather than the assassinating part of the game for example, and I think thats a good thing.

    The animus is what ties the games together, but as fans, we dont really know that much about it. So use the movie to tell us, and enhance that gaming experience.

    Mario Bros movie is great and I'll fight anyone who says otherwise :P

    Prince of Persia was pretty good I thought, I remember thinking at the time that it was probably the best VG movie I'd seen. The only thing that really bugged me about that was the Prince's expositional explanation of game mechanics to make sure the audience didn't miss it - "so you're telling me that if I push this button I can REVERSE TIME?" Bleh. Rest of it was fine though.

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