At the Game Developers Conference in March, Bungie’s David Candland gave a really cool talk about the evolution of Destiny‘s UI. Among other things, he showed a bunch of prototype menu screens, and also explained the complicated process of fine-tuning a video game interface.
GDC has posted a full video of Candland’s talk to YouTube. If you’re interested in this kind of stuff (or if you just play a lot of Destiny), it’s totally worth checking out.
My favourite part is the part early on when Candland talks about figuring out how sticky to make each UI element as the cursor passes over it.
Comments
5 responses to “Watch The Evolution Of Destiny’s User Interface”
Lol, what does bungie know about UIs. This is like their first game with an inventory system and it’s not like the UI’s are amazing or easy to use.
Just as a matter of interest I’m intrigued to find out what you think is a good console based UI experience?
I played Destiny for quite a while and found the UI fantastic to use compared to most games where you are often changing gear / weapons.
It’s a great UI, but it’s slow as hell to load. Don’t particularly care about how quick it is to use – it feels fluid and intuitive – but it takes 2-3 seconds to load even on current gen, and I hear horror stories of 15-30 second load times on last gen. For just an inventory screen, that’s just abysmal. Maybe with RoI (and the switch to current-gen only) they’ll be able to actually optimise it a little better.
lol “Auto-aim”
this is the one aspect of consoles that makes me laugh.