If you haven't caught up with the series yet, our compatriots over at Kotaku UK have been publishing a long-form series about the world of Star Citizen, including its development, the backers, and the people who have spent thousands funding it.
The series started with a look at the development of Star Citizen so far. It includes a discussion with Chris Roberts, former employees of Cloud Imperium Games, current CIG employees and an overall view of how CIG's structure formed over the years.
Roberts had also opted to use CryEngine as Star Citizen’s base engine, but it’s only in the past five years that anyone besides Crytek started using the engine to make games. So finding anyone savvy with the technology became a challenge. Tony Zurovec, who is CIG’s director of the persistent universe and is based out in the Austin studio, explained the implications: “Does it make sense to make Austin a major gameplay programming area when you could have had job adverts out for a year and still not found anyone with CryEngine experience?”
The series also includes a story into the people who have invested thousands upon thousands into the game. They're called superbackers. But what motivated these avid gamers to invest so heavily into a project still so far from completion, and how do they feel about the state of Star Citizen?
Whatever their reasons for putting their trust in Roberts, however, you can’t have a conversation about Star Citizen without eventually coming to the tricky topic of CIG’s somewhat malleable relationship with its release schedule. No-one likes a delayed video game after months of trailers, previews and the thunderous clattering of the hype train. But at least if your pre-order is delayed, you’re usually only out £50. How on earth must you feel if you’ve got ten or twenty grand in the hole, and no cast-iron guarantee you’ll get it back?
There's also an English translation of an article from Sweden's LEVEL magazine that looks at Chris Roberts' early career, Derek Smart and his ongoing feud with the project, and an ardent fan who went from touring CIG's offices in Santa Monica to being banned.
There's more articles in the series to come, so stay tuned.