Marvel Vs. Capcom Infinite Gets A September Release Date (And A Raccoon)

September 19: That's when you'll be playing Marvel vs. Capcom Infinite, the next entry in the on-again-off-again will-they-or-won't-they fighting game crossover series, on PlayStation 4, Xbox One and/or PC.

Besides announcing the game's release date, Capcom officially let loose the news about the new characters joining the two-on-two tag team game's roster of fighters. From the Capcom side, there's Street Fighter's Chun-Li, Resident Evil's Chris Redfield and Strider's Strider. The Marvel heroes include Thor, Hawkeye, Hulk and everybody's favourite foul-mouthed procyonid Rocket Raccoon.

But wait — there's more! Ultron will also join the battle, as well as Mega Man X antagonist Sigma, although the latter will have to be purchased separately via the post-launch Character Pass DLC. This will feature six extra fighters in total.

Capcom also took the wraps off the game's big bad: It's Ultron Sigma, some kind of trans-dimensional combination of the two evilest robots. Best not to think about it too much. You'll learn all about him in the game's "cinematic Story Mode," Capcom says.

The new characters join the fighters announced last year at PlayStation Experience, those being Captain America, Captain Marvel, Iron Man, Mega Man X, Morrigan and Ryu.

Besides the $84.95 standard edition, the game will also be available in a $129.95 Deluxe edition that will include the aforementioned Character Pass. An extravagant $US200 ($264) Collector's Edition that will include "four premium character dioramas of Iron Man, Captain Marvel, Mega Man X, and Chun-Li", as well as "a case filled with six Infinity Stone replicas", will also be released in the US. No word yet as to whether the Collector's Edition is making its way to Australia, but for that kinda money I'd expect the dang Infinity Stones to actually work.


    What happened to the good old days those 6 characters would be unlocked by playing the arcade mode through 27 times rather than behind a paywall?

    The talk of making the game more accessible to casual audiences has me worried, they said the same thing about SFV.

      I agree. Hopefully they learnt from it and we get a fully completed shipped game.

      THe same guy who leaked the announcement of this game has said that there's no more DP inputs, Ryu does down-down-Punch to do a shoryuken....

        Its only a small change but it still seems filthy. Promoting button mashing also unfortunately.

      MvC has always been more casual gamer friendly than Street Fighter. For example MvC3 had simple control scheme, and most specials are fairly simple.
      I think removing shoryuken style moves from MvC would be a solid move, most average players can regularly pull off quarter circles, but anything past that is too hard for a lot of players.

        People were asking for a new MvC because they wanted another competitive fighter, not an even more diluted version of MvC3.

        As long as there is the option to use DP inputs as well i don't mind.

        However if they are changing a staple in fighting games and forcing people who are used to it to use something else then that is alienating your core fan-base and is a shitty move.

        If Smash Bros has taught me anything, it's that complicated command inputs are dumb obstacles to fun.

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