NVIDIA's Bringing More Colour Filters To Your Games

If gamers wanted to tweak the visuals and colours of a game beyond what was offered through in-game settings, they would often have to resort to third-party tools and injectors. And while the impact could be substantial, the tools could occasionally be tricky to use, and it didn't always work with every game. But now that kind of functionality is being implemented at the driver level, with NVIDIA announcing the release of NVIDIA Freestyle.

Freestyle is basically a new feature within the GeForce Experience (GFE) middleware that lets you toggle a range of post-processing filters, allowing adjustments to details, contrast, depth of field, tone, and other settings.

There's also a night mode that reduces the level of blue colour - similar to the f.lux freeware tool, or the night mode setting most people have on their phone these days - and colourblind modes.

A shot of NVIDIA Freestyle in action

It's not as extensive or as powerful as the combined powers of ReShade and SweetFX third-party tools, but it's also infinitely easier to setup since it's built into the drivers you'll already be using.

A beta version of Freestyle will be available through GFE later this week (release 3.12, to be precise), and you can try it out by toggling the "experimental features" tab within GFE's settings page. Around 100 games will be supported initially, ranging from classics like The Witcher 3, Titanfall 2, Cuphead, CSGO, the Dark Souls games, Dishonored, Watch Dogs 1 and 2, Hellblade, GTA 5, Euro Truck Simulator 2 and more. You can see the full list of supported games here.


Comments

    And while the impact could be substantial, the tools could occasionally be tricky to use, and it didn't always work with every game.

    Not to mention potentially getting you banned for cheating/hacking.

    Wonder whether this will get on the hit list for some of the competitive shooter titles.

      At the driver level in Kernel. Anti-cheat can't generally snoop there.

    Somewhere, an art director is weeping.

      Its okay, the amount of games I've had to fix colour wise to actually be appealing is a little too high for me to bother to shed a tear.

      Why because people can now fix his ugly blurry textures?
      Let him cry.

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