Pillars Of Eternity Showed Me What I’d Been Missing

Pillars Of Eternity Showed Me What I’d Been Missing

The older I’ve gotten, the more discerning I’ve become. Gaming as an adult means finding time in the spaces between work, meals, the gym, curling into a ball and crying, and other responsibilities. You have to scrape in the couch for time to game, reach underneath cupboards, sometimes claw it back from your mates. Time is of the essence, and it’s for that reason that up until last week, I hadn’t really invested in an oldschool fantasy RPG like Pillars of Eternity.

Baldur’s Gate is one friends have been begging me to play, and in truth, it’s been sitting on my PC for a good year untouched. (I’m a sucker for a good Steam sale.) But I’ve never had the time or the urge to open it up and start a new journey. I know that the moment I venture forth, I’ll be sucked into a 50+ hour commitment and will likely never see the sun again.


But I’m an absolute sucker for immersive fantasy games. I sunk 200+ hours into The Witcher III. I own Skyrim on four consoles (PS3, PS4, PC and Switch). The Elder Scrolls Online is one of my happy places. But I’ve never touched the more traditional games of the fantasy RPG genre.

Baldur’s Gate, Neverwinter Nights, Planescape: Torment and Icewind Dale are just a few of the iconic titles that are considered the ‘granddaddies’ of the D&D-inspired fantasy RPG genre. They’re some of gaming’s greats. They’re also all on my very long list of games I will likely never have time to play, but still desperately want to.

After diving into Pillars of Eternity on Switch this week, they all shuffled a little bit higher up in the order of my ever-growing list.

Taking inspiration from all of the above games, Pillars was released in 2015 to rapturous applause. It was one of the most successful games funded on Kickstarter, racking up around $5.9 million (not adjusted for inflation).

Pillars Of Eternity Showed Me What I’d Been Missing

Pillars of Eternity is by design, a lot like Dungeons & Dungeons. You choose your character, their backstory, class and allegiance — even what armour they wear (which is clearly the most important part of any game). When the game opens, your character is part of a band of travellers in Dyrwood, a fantasy land where everything goes bump in the night. Things go awry almost immediately.

Pillars Of Eternity Showed Me What I’d Been Missing

After introducing you to each and every member of your caravan, and encouraging you to form bonds with your companions, they all die horrible deaths. Surprisingly, even after a scant 20 minute journey, the impact … hurts. And that’s thanks to Pillars‘ story-heavy plot and brilliant choice-based dialogue.

Pillars Of Eternity Showed Me What I’d Been Missing

As someone who’s also currently neck-deep in mindless Assassin’s Creed: Odyssey side quests and exploration, where choices rarely mean anything, suddenly having a game with an intensely-layered plot where I took an active role in guiding choices, dialogue and character journeys was a blessing. It was particularly refreshing when a whole branch of new exploration options open up simply because I chose to loot a wayward corpse and discovered the means to knock down a cracked wall.

Choice is a defining feature of Pillars of Eternity, and it’s equal parts fulfilling and frustrating to discover that you’ve locked yourself off from a whole bunch of story options because you couldn’t be bothered cutting into a cave and killing a bear. You only have yourself to blame, and that’s great.

Pillars Of Eternity Showed Me What I’d Been Missing

Again, I compare Pillars to Assassin’s Creed: Odyssey — not to dunk on the game, because I thoroughly enjoyed it — but only to highlight the value of agency. Allowing relative autonomy within a rigidly structured game is difficult, but Pillars works because outside of particular story beats, I was never cut off from exploration, or forced to operate on a deadline. It’s not quite freedom, but it feels enough like it to make exploration genuinely rewarding and mostly pressure-free.

It does come with a small caveat that exploring every choice takes time, and as we all know, time is the enemy of the adult. Playing Pillars meant I wanted to explore every choice. I wanted to know every piece of lore about the game. I wanted to hear every story and loot every corpse (sorry, rest in peace, hand me your wallet).

Pillars Of Eternity Showed Me What I’d Been Missing

I just want more time with the game.

Pillars is fantastic, and it was the first game in a long time to really suck me in and make me feel something, anything for my hapless crew of characters. In playing it, I realised that I’d cut myself off from an entire genre because I’d assumed it wasn’t worth my precious time. But that was a mistake, and it’s one I hope to rectify soon. 50 hour is a massive commitment, but now, I’m ready to make it.

Chewing through the line-up of fantasy RPGs that I missed out on will take time, I know that much, but Pillars of Eternity made me see exactly what I’ve been missing. All I’m thinking about now is how much I want to dive right in.

After I’m done, I have one target in mind. Baldur’s Gate … come at me.


  • I’ve had my eye on this for years. I’m sure I’d like it, but I get put off for the same reason – lack of time 🙁

    I guess one day when I’m old and crusty and retire then I can spend my twilight years catching up on games like this that won’t require any real twitch reflexes etc…

    • That’s the dream. Really, I wish I could retire like… right now. It’s disheartening knowing that if I had as much money as Jeff Bezos will make in the next five minutes, I could.

      Oh well. Second job and some smart investments instead, maybe.


      • You’d probably want to make it 10 minutes, it’s only $145,000 US a minute he makes. Pre divorce that was too.

        • I can’t edit my posts so I have to respond to myself.

          Yes, I understand the only is a bit……misplaced.

    • It’s like a story book animated, nicely voiced, quest lines easily followed, renovate a stronghold, see armour & weapon upgrades, pause if you want in combat to choose action, fantasy old world characters and medieval story to do with souls and wars. Pretty much slow pace nil stress game, so by me it’s ok if it takes 100+ hours you’ll be playing it at night in bed believe me ????

      • I revise my own comment – at level 7 the game is nearly unplayable due to bugs that make writing illegible, screen goes totally white or else blocks of a same graphic repeated over the screen. Reloading fixes temporarily but will repeat after next screen load. Also the 10-30 second screen load times are pretty tedious. A great shame I was enjoying it. Deleted it and will be asking Nintendo for a refund.

  • Tides of Numanera.
    It’s on microsoft gamepass and it is easily one of the best narrative rpg’s I’ve ever played.

    • It was also a PS+ free game at one point, so PSN users should have that in their library, too. And it’s bloody outstanding.

  • Not to add pressure to you, but are you aware Baldur’s Gate 3 is in the works?

    You better get to them Baldur’s Gate games before then!

  • What about Wasteland 2! There’s some fantastic narrative RPG, exploration, time sucking awesomeness right there! (and Wasteland 3 is just around the corner). Then Pillars of Eternity 2, Divinity Orignal Sin (1 and 2).

  • Pillars 2 is possibly even better – with a very rich and rewarding story and gameplay. And it sadly didn’t really sell. But it’s well worth checking out.

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