Players Are Not Pleased With World Of Warcraft’s New Recruit-A-Friend Program

Players Are Not Pleased With World Of Warcraft’s New Recruit-A-Friend Program

After going on hiatus in June, World of Warcraft’s long-running Recruit-A-Friend program will return later this year with cool new mounts, pets, and garb for players who convince others to join the game. The rewards, which include WoW’s first-ever backpack, look wonderful. It’s nearly everything else about the program, including the timing of its return, that has players concerned.

Launched back in 2008, Recruit-A-Friend gives special benefits and rewards to players who invite new players to the game. Along with cosmetic gifts like special mounts and pets, players and their friends earn the ability to teleport to one another from anywhere in the game and earn 50 per cent more experience than normal when adventuring together. The teleportation and extra experience are still present in the new system, which Blizzard announced yesterday via a post on the World of Warcraft website.

One new feature of the program is that in addition to accepting brand new players, it will also let you “recruit” returning players, as long as they have not purchased game time in the past two years. Rather than picking in-game item rewards like mounts from a list of available options, players receive equipment or game-time rewards at a rate of one for each month of game time paid for by their recruited friends, as follows.

  • One Month: Rikki the adorable monkey pet

  • Two Months: One month of game time

  • Three Months: Explorer’s Dunetrekker, a two-person camel mount with an awesome face

  • Four Months: “Renowned Explorer” title

  • Five Months: Game time

  • Six Months: Stinging Sands cosmetic weapon enchantment

  • Seven Months: Renowned Explorer’s Tabard

  • Eight Months: Game time

  • Nine Months: Explorer’s Jungle Hopper, a two-person flying mount

  • Ten Months: Renowned Explorer’s Rucksack, the game’s first backpack

  • Eleven Months: Game time

  • Twelve Months: Renowned Explorer’s Attire, completing the adventurer archeologist look

You can get these rewards if one person pays for 12 months of game time, or if 6 people pay for two months each, or any combination thereof. (One player can recruit up to 10 new players.) Once the twelve-month reward is earned, players will receive a free month of game time for every three months their recruited friends pay for.

It doesn’t sound like a bad deal, but a quick scroll through the blog post’s comments reveal several valid concerns from current players.

First off, there are the rewards. They’re this cool set of mounts, pets and costume pieces tied to the game’s Egyptian-themed Uldum zone. Very Indiana Jones. Making these desirable items exclusive to the Recruit-A-Friend program is diabolical, especially considering one of them is an honest-to-goodness backpack. Players have been clamoring for something other than flimsy cloaks for their characters’ back slots for years. Now there is one, but it’s essentially locked behind a paywall. Worse than a paywall; a make-someone-else-paywall. Bah.

As many players in the World of Warcraft forums point out, these designs would have been better used as rewards for Archeology, one of the game’s cooler, more lore-centric secondary professions. That outfit would be a perfect way to get players to dive deeper into the game’s rich history.

Then there is the timing of the program’s relaunch. Blizzard just launched World of Warcraft Classic, bringing lapsed veterans and curious new players to the game in droves. It’s one of the most exciting reasons to subscribe to World of Warcraft in years.

If ever there was a time to recruit players to the game, it was a month ago. All of the new and returning players traipsing through old-school Azeroth right now? It’s too late, they’ve already paid to play. And with World of Warcraft Classic getting so popular, the fact that none of the item rewards are usable in the old-school version of the game makes the idea of ridable camels and monkey friends much less appealing.

Blizzard’s implementing the new Recruit-A-Friend system “in the next few months,” so there’s still time for changes to be made. Perhaps tweaks and modifications can make the feature more attractive.

Maybe this first cosmetic backpack is a harbinger of spectacular new back items for all players, regardless of their ability to bring new players to the game. Or maybe it’ll just be a bunch of solo players creating new accounts, paying for 12 months of game time, getting their special gear, and moving on. We’ll see. Maybe we’ll bring friends.


  • A silly system, what they should be doing is rewarding you just for the length of your subscription. (I mean if your had it for several years you should just get things that help you in general)

  • Blizzard know their audience and they know that most of the people who get these items are going to be those who are obsessed with cosmetics and end up just buying themselves a second account and subbing to it for 12 months because they are scared of “missing out”.

    I would imagine obsessive collectors are one of the main groups of people still playing BFA.

      • That is exactly why you would run a recruiter program though. Let all the keeners pay for nothing but nostalgia and dangle a carrot to get in those hard to get dollar bills, ahhh, I mean players.

  • I feel like this is borderline loot box strategy, the only difference is you know what your getting lol. A shame too because I had a few friends jump back on board with WOW classic so there goes that out the window.

  • The most annoying thing to me is the two seater mount is gated by three months of play. Assuming you’re like most players who’ll be doing this you’ll have a high level person doing the recruiting and a low level friend. A friend who for quite awhile won’t have access to mounts. The best part of recruit a friend was being able to show up with a two seater mount and saying “jump aboard” I’ll get you where you need to go!

  • for Archeology, one of the game’s cooler, more lore-centric secondary professions.

    Pretty sure fishing is cooler and more rewarding lore-wise than Archaeology’s ‘go here, fiddle with the tracker, go there’ system. I’d rather pay for a second subscription than grind out a single rare Archaeology drop. Archaeology as a profession had so much potential but the actual system they implemented is terrible.

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