There’s the usual hours logged and enemies killed in this multiplayer stats report from BioWare, but the most interesting – percentage of players only playing in the first place because they felt they were forced to – seems to have been left out.
Which may sound awfully ungrateful, but as robust as it is – the mode is surprisingly solid and competitive – there’s not a chance I’d have even thought about multiplayer by now if it hadn’t been for that damn “Effective Military Strength” business.
It’s a shame I couldn’t have been left to explore it after I’d completed the singleplayer. By feeling mandated to interrupt my singleplayer progress to sink 4-8 hours into it, I didn’t enjoy a single second of it.
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