What’s happened in the business of video games this past week …
QUOTE | “I have to tell you — it doesn’t affect what we do … 100,000 signatures doesn’t mean 100,000 sales.” — Nintendo of America president Reggie Fils-Aime, on fan petitions and campaigns trying to get certain games made.
QUOTE | “I don’t know why Iwata is still employed.” — Wedbush Securities analyst Michael Pachter, on Nintendo’s failure to bring old games to mobile and the “underwhelming” sales of the Wii U.
QUOTE | “I don’t think backwards compatibility affects consumers at all.” — Take-Two CEO Strauss Zelnick, on why they don’t see lack of backwards compatibility as a problem with next-gen consoles.
QUOTE | “We’re not the greedy bastards here.” — Anton Yudintsev, CEO of Gaijin Entertainment, on why their free-to-play game War Thunder is a better economic model than a game like Call of Duty.
QUOTE | “There’s no substitute for the experience of just watching players play your game … it is simultaneously the most enlightening, humbling, frustrating, and horrifying thing you can do, and everyone should do it all the time.” — Ubisoft Toronto game designer James Everett, on making a sequel to an existing franchise.
QUOTE | “I think we’ve yet to see the real value of the second screen idea.” — Epic VP Mark Rein, on SmartGlass and companion apps for console games.
QUOTE | “My fear is that metrics are used to turn people into data just because they’re much more tractable than actually dealing with real humans.” — Ph.D researcher Jen Whitson, on the dangers of data-driven design.
QUOTE | “I’ll be amazed if they get to ‘niche.’” — Paul Johnson, managing director at Rubicon, along with other developers on add-on controllers for mobile phones and why they are unlikely to change the market.
QUOTE | “I think that three [or four] years from now they’re going to be under some fairly stiff competition for the living room.” — EA CEO Andrew Wilson, on Sony and Microsoft facing competition from Apple, Google and others.
QUOTE | “F2P is where the big money is now… if you’re new to school, that might not be the best playground for you.” — Frogmind COO Teemu Mäki-Patola, developers of Badland, on why giving away your game is hard.
This Week in the Business courtesy of GamesIndustry International
Image by SurrPhoto [Shutterstock]
Comments
2 responses to “This Week In The Business: Worth The Paper It’s Printed On”
“I don’t know why Iwata is still employed.” — Wedbush Securities analyst Michael Pachter”
I don’t know how Michael Pachter is still employed, he gets virtually everything game related wrong, and it would be nice if all the gaming media would stop posting his laughable “predictions”.
Nintendo is stupid for keeping there beloved system selling licenses to themselves?
And it’s always Nintendo, not MS or Sony who should go cross Platform.
I think the underwhelming initial sales of both the Wii U and the 3DS are more to do with a deal with 3rd party publishers getting a run at the new machines and Nintendo holding back. 3rd Party publishers for Nintendo have long complained it’s too hard to compete with Pokemon and Mario.
And reading this guys whole set of predictions it’s the same as last gen, This is the Last generation of consoles, Nintendo is doomed, Sony will be the best, Microsoft will be a distant second and Nobody will buy a Handheld Console. Also it appears he doesn’t know what a “Smart” TV is.