Javier Laspiur made this series of pictures showing the evolution of video game controllers throughout history. I played with most of these, even the 1983 Teletenis, and it feels like it was yesterday. It’s been quite a journey that’s not over yet. I can’t wait to see what the future of video games will bring next.
The year at the bottom of each picture is not a reference to when the console was released but to the year when Javier played them for the first time.
Javier is a Senior Art Director based in Madrid, Spain. And currently works in advertising
You can visit Javier’s website, follow him on Twitter, Linkedin and Behance.
Comments
17 responses to “The Evolution Of Video Game Controllers In 16 Cool Photos”
Missing the best most recent controller … Wii U gamepad
Button triggers and so boxy. It’s nice but just doesn’t measure up to DS4 or XBOCon.
But the bumpers (R1&L1 if you were to compare) are really nice..
Missing Commodore 64, Master System, NES … this guy missed out in a lot of gaming.
He is holding the N64 control wrong…
He could be playing a game that requires D-Pad.
nope, its wrong. no excuses!
The only game that I remember requiring the D-Pad was Tetrisphere…But I’m sure there were more, I just mustn’t have owned them. XD
Kirby 64
Mischief Makers.
Regardless, he is holding it wrong.
This is pretty cool. I like his hairy forearms too (that’s not a joke). Also is still blows my mind that the Dreamcast came out so late in the game. It felt so mid-90s.
It was actually 99 that the Dreamcast came out, so I don’t know why they’ve listed it as 2001.
So they found it necessary to include 3 dual shock controllers (not even the original ps controller) but not include the duke xbox controller, or the xbox 360 controller? That’s my rant done for today.
How dare he document his own gaming history and not include consoles he doesn’t have
I really wish Sony stuck with the Boomerang controller for the PS3. The left Thumbstick on their system is poorly placed and just causes thumbcramps and makes it impossible to play 3D games because your thumb naturally fits to the left of the stick, rather than underneath it. When it’s on the left, you naturally push right. But when it’s below, like on the GCN controller, you naturally push up. Not only is up a much more frequently pushed direction in most 3D games, it also makes right and left gain symmetrical value, something they really need when in most 3D games left and right actually have symmetrical value, rather than making it so that going right is much easier than going left.
I have friends who make 180 turns with the camera when playing PS2/3 games, and almost all of them hold their thumbsticks in a really strange grip that I cannot imagine is comfortable, but none of them seem to notice.
I’m glad they have custom controllers at EB Games that fix the issue, but it’s an issue that really shouldn’t exist in the first place.
Completely distracted by massive amounts of arm hair
Nintendo controllers are the freaks of the gaming world
his.. his hairy arms.. i just cant stop starring at how thick that forest is…