I’m still excited for the prospect of playing SUPERHOT in VR. But if that’s not to your liking, or you don’t have a setup for VR, how about a spin-off card game instead?
It’s being made by Manuel Correia, the designer of the mission-centric deckbuilding game Agent Decker. Agent Decker was a single player card game as well, having been made for the solitaire print-and-play contest in 2015.
There’s no word on whether the SUPERHOT card game will be a solo affair; Multiuniversum, Correia’s other major board game release, was a game for 1-5 players. That focused on a team of scientists working at CERN, closing the interdimensional portals that the Hadron Collider apparently has a penchant for generating.
Given that SUPERHOT was more a strategy game than a straight shooter, the concept should be able to work quite well. I’m wondering if SUPERHOT’s twist gets melded into the card game at all, but we’ll find out in December when the Kickstarter campaign opens.
Comments
2 responses to “SUPERHOT Is Getting Turned Into A Card Game”
Superhot could have been great, but felt just ‘ok’ in my opinion.
It was WAY to short, and I felt it didn’t quite deserve the price.
Story was interesting and done well.
The core game-play concept was cool, but the game-play itself didn’t quite hit the mark.
The “SUPER…. HOT….SUPER…. HOT” sequence after ever mission was EXTREMELY annoying and almost ruined the game for me.
Funnily enough, I think if they replaced the annoying sequence after ever mission with the replay instead (at normal speed, without the slowmo), it would have given the game play more weight to make you feel like a badass.
I know you can choose to watch the replay, but that just made it a hassle and detracted from the game in my opinion.
I wonder if this will be out before AU Xbox Live gets the actual game.
So it’s getting a card game, but not a release in Australia?