Every now and again, PAX Australia throws up a neat surprise. Last year’s indie out of nowhere was Broken Roads, a traditional cRPG set in the outback with echoes of Wasteland and Mad Max. The game is still in the early stages of development, but with the creative lead from Torment: Tides of Numenera joining the project, I touched base with Broken Roads’ game director to find out where the Aussie RPG was headed.
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