Tagged With betrayal

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Last week, Wizards of the Coast reimagined their classic horror game Betrayal at House on the Hill in a Dungeons & Dragons high fantasy setting. Back in 2004, Betrayal captured the curiosity and fear that comes with crawling through a haunted mansion with mechanics that brilliantly mirrored its horror theme. Slowly and deliberately, players map out a mansion by opening its doors to any number of threats and mysteries, represented by flipping over random room tiles. As the game progresses, the mansion is revealed as a sprawling cluster of rooms that eventually become the hunting grounds for some ghostly danger out for blood.