crunch
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Starfield’s Massive Script Equals Massive Amounts Of Work, Say Devs
10At the Tokyo Game Show yesterday, Bethesda’s creative director Todd Howard told an audience that upcoming space-faring RPG Starfield will have more than 150,000 lines of dialogue. If that sounds like a lot, that’s because it is. In response to the announcement, some developers at other AAA studios expressed shock at the sheer volume of…
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Naughty Dog’s Bosses Still Don’t Get It
Development studio Naughty Dog has a reputation for producing top-flight games. It also has a reputation for working its employees to the bone. Naughty Dog co-presidents Evan Wells and Neil Druckmann recently sat down for a wide-ranging interview with Game Informer in which both addressed concerns of endemic overwork at the studio. Their answers were…well,…
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CD Projekt Red Apologizes For Cyberpunk 2077 Bugs, Says It’s Avoiding Crunch On ‘All Future Projects’
In a video on Twitter and Q&A posted on the company’s website, CD Projekt Red co-founder Marcin Iwiński apologised for the state Cyberpunk 2077 launched in on consoles, shared a road map for updates to the game coming in the future, and said the studio would deliver these fixes “without any obligatory overtime.”
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Making Battle For Middle Earth Sounded Terrible
If you think the conditions developers are working under now are bad, imagine what they were like 16 years ago. Actually, don’t imagine it, you could just read this account of what it was like making the classic Battle For Middle Earth instead.