In the week since Fallout 76's release, it since has become one of 2018’s more divisive games. Its Metacritic page is a horrorshow; its official forum and subreddits are battlegrounds between those who have found something to love in the buggy online survival game and those who think Bethesda has taken the series off a cliff.
Tagged With e3 2018
E3, a show in which the future of gaming pretends to be in the present, is in the past. Those demos that may or may not represent the final quality of the games they preview? All locked up. The previews and round-ups by writers who hit reasonable deadlines? Published.
And then there's me, straggling along. I did see some games. I'd like to tell you about them, OK?
Mutant Year Zero: Road to Eden is pretty long name for a game with a straightforward pitch: What if XCOM but with animorphs?
While it's based off of a pen and paper role-playing game popular in Sweden during the '80s, developer The Bearded Ladies have made it their own by injecting the inspiration's DNA into a turn-based tactical game. After close to an hour with Mutant Year Zero, I came away excited to play more, and not just because one of the characters I got to control was a duck in a top hat sporting a crossbow.
I'm back from E3, and I've brought a truckload of video game impressions with me. You can hear them all on this week's Kotaku Splitscreen, or read some of them right here.
Between learning tidbits about whether Splatoon 2's squid kids eat squid and why SoulCalibur 6's women still look like pin-ups, I managed to play a few upcoming games that I'm really, really excited about.
The developers at Croteam, the studio that makes the Serious Sam games, are looking to do the unthinkable with the fourth numbered instalment in the series: render 100,000 enemies on screen at the same time. Watching a hands-off demo of the game behind closed doors at E3, I was excited to see that feat in action, and for a second it looked like I might.
While the titular Sam was driving around in a combine harvester, Gnaars and Kamikazes began flooding over a hill in the distance. First it was just a few dozen, but moments later it had become a horde too numerous to count. Then the screen faded to black.
I managed to survive E3 2018, my first one in fact, and I can even remember most of the games I saw and played. There's too many to name them all, but below are the most notable ones I got a chance to check out. I've written about some of them already on Kotaku, but there is also a handful of others I haven't yet had the chance to talk about.
At an E3 where Nintendo and its partners largely played it safe with big Smash Bros. and Pokémon sequels, the company tucked a clever new Switch development in a trailer for a new Mario Party. Blink and you'd miss it: the sight of two Nintendo Switch screens connected into one oddly-shaped game board.
The standard Xbox controller makes a lot of assumptions. It assumes you have two hands to hold it. It assumes you have two thumbs. It assumes you have a fluid range of motion to get to all of the buttons, that you have the reach to get to bumpers and triggers, and that you have the endurance to hold it.
And if you can't do any of that, there's a barrier that means you may not be able to play the games you'd love to play. That's why Xbox created the Xbox Adaptive Controller.
There were rumours of a PlayStation 5 and news on the next generation of Xbox, but this E3 was ultimately pretty light on the cool hardware. We knew that was the case given the sheer amount of VR accessories most of us can't or won't use any time soon.