Dying Light 2 takes parkour zombie slaying to a new city, and there's a reason for that. Where the first game, released in 2015, was about dealing with a viral outbreak in real time, the second will deal with the aftermath years later.
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Mutant Year Zero: Road to Eden is pretty long name for a game with a straightforward pitch: What if XCOM but with animorphs?
While it's based off of a pen and paper role-playing game popular in Sweden during the '80s, developer The Bearded Ladies have made it their own by injecting the inspiration's DNA into a turn-based tactical game. After close to an hour with Mutant Year Zero, I came away excited to play more, and not just because one of the characters I got to control was a duck in a top hat sporting a crossbow.
At first glance, the PC game Black Future '88 looks like too many other indie games, with its pixel art, synth music, and neon-infused cyberpunk aesthetic. But below the familiar surface is a well-defined roguelike with a surprisingly distinct identity forged in large part by the sheer force of creative will imposed by its maker, Don Bellenger.
Our train slowly chugged to a halt. Something was apparently blocking the road up ahead, possibly put there by a rival band of survivors. The captain sent my character out to investigate. Moments later, I was killed by a giant floating orb of static. Post-nuclear Russia is not a place to explore blindly.
I managed to survive E3 2018, my first one in fact, and I can even remember most of the games I saw and played. There's too many to name them all, but below are the most notable ones I got a chance to check out. I've written about some of them already on Kotaku, but there is also a handful of others I haven't yet had the chance to talk about.
For Honor is getting a free new mode on October 16 as part of the game's Marching Fire update, and after getting a chance to try it at E3 it's the only For Honor mode I want play.
Inspired by games such as Dota 2 and League of Legends, Breach is an asymmetrical siege mode with a bunch of little wrinkles that completely changed how I approached For Honor.
When Resident Evil 2 released in 1998, it had to follow up on a game that defined a new genre of horror. Not only did it manage to improve the formula, it went on to be what many people consider the best game in the series. After a long stretch with no new information besides "it's coming", we've finally seen Resident Evil 2's remake in action, and it's very different from the original.
It's hard to talk about CD Projekt Red's Cyberpunk 2077 without talking about the studio's last game, The Witcher 3. And so it came to be that a lot of our E3 interview with Cyberpunk's quest designer involved discussion of both games.