Tagged With fantasy flight


When I was a kid, I had a dream video game. It was basically “Wing Commander: Privateer”, only bigger, and it was set in the Star Wars universe. I’m still waiting on the video game, but Fantasy Flight have this year delivered much the same experience, only in board game form.


KeyForge is a card game for people who would love Magic: The Gathering, but who run screaming into Mummy’s arms upon hearing the words “deck building.”

It’s a game for the most doe-eyed of card-game beginners and the most seasoned fans alike, in part because of its winning gimmick: There’s no booster packs, drafting, or deck building. Players purchase whole decks, each of which is completely unique.


Fantasy Flight's excellent Arkham board game Mansions of Madness is getting the video game treatment, and interestingly, it isn't a direct adaptation. Instead it's a more hands-on take, maintaining the same basic premise while making everything more video gamey.


In 2011, the board game Letters from Whitechapel put detectives on the hunt for Jack the Ripper. In 2017, that game has been stripped down to all but its most essential systems, and has become better for it.