Fantasy Strike takes recognisable moves from other fighting games but removes the difficulty of performing those moves, meaning there's no joystick twirling or lengthy combo strings required. I played the free demo of Fantasy Strike this past weekend. It feels it was created by someone who wanted to break the habit of using the joystick to crouch or jump in.
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Fighting games are complicated. That's just a simple truth. As the genre has developed over the last few decades, franchises have become inundated with mechanics that both alienate newcomers and drive divisions between players. The makers of the upcoming game Fantasy Strike are trying to change that.