features

  • Tasty Week 1: So… I’m Making A Video Game

    I felt dumb. I stood in a room full of game developers — a mix of students, amateurs, indies, and professionals — as they worked their way through this year’s Global Game Jam. Ideas were flying everywhere, chunks of code ran their way across screens, gorgeous pieces of art and animation came to life —…


  • The Assassin’s Creed III Revolution

    The doors close, the lights dim, and as the television screens light up the room goes silent. To the left of the audience is a table with trays of cupcakes decorated with an 18th-century American flag; to the right stands the creative director of Assassin’s Creed III, discreet, not drawing any attention to himself. At…


  • Finding The Fun Medusa Heads In Castlevania

    Why is Castlevania so fun? The older entries in its series still hold up today, even though there are games out there with more interesting stories and scripted events. The answer is because it has creative, elegant design. What does it mean to say it’s well designed? By reading its individual elements, we can find…