From time to time, I'll make a stunt out of my interviews with video game professionals. I'll do this when they're bunched together for a week-long event such as Game Developers Conference or the huge E3 show in Los Angeles. I'll convince every executive and game designer I speak to at one of these things to ask a question for the next person I'm talking to. Or I'll cajole a parade of all-star game creators to play Tic-Tac-Toe. In June, I asked a who's who of developers, some of them rivals, to help draw one sketch.