Tagged With overwatch


One of the original appeals of the Overwatch League’s formula was the idea of teams travelling around the world to play in each others’ home cities, surrounded by whooping, hollering, body-paint-covered hometown crowds.

But that didn’t happen during season one, and reports afterward alleged that it wouldn’t be a thing until at least 2020. Now, OWL commissioner Nate Nanzer has said road games are coming to season two after all.


Every time Overwatch players hear Zarya shout her trademark Russian ult line — "Ogon' po gotovnosti!" — a sinking feeling of inevitability sets in. It means that you and your team are going to be dragged together by a tiny black hole and then lasered down, or obliterated by a ghost dragon or something. There is, however, a hard counter to Zarya's ult: a basketball.


One of the great online gaming paradoxes is the group-finder, a feature intended to bring people together that often does the opposite. It’s a mainstay in online games, a one-size-fits-all solution to the ever-present social gaming problem of “How do I meet people and progress?”

Functional, accessible and a little impersonal, the group-finder makes connecting with others so easy that, in effect, these connections are meaningless, and the people connecting, disposable. It’s possible that group-finders aren’t delivering on their promise long-term, at least in the games I’m playing.


There’s taking your ball and going home, and then there’s whatever Toronto Esports just did. After a few days of unusual tweets from the organisation’s president and founder, including an unanswered challenge issued to Overwatch League’s new Toronto team, Toronto Esports suddenly dropped out of Overwatch’s minor league, Contenders, over a naming dispute.

In a further statement to Kotaku, Toronto Esports’ president cited issues with “the recent changes to the Contenders rules,” which supposedly go “against our core company values.”


Kim-Seang “Nesskain” Hong—formerly a Blizzard fan artist—is now a Blizzard artist, and has worked on the last few character reveal trailers, including the latest one, Ashe.


This year’s BlizzCon was an odd one on a lot of levels, but I was personally stricken by the number of friends and acquaintances who told me they’d taken weeks or months off from playing Overwatch.

Last year and the year before, it was an obsession. Lately, though, it’s felt a little stale. Despite that sentiment, game director and proud internet papa Jeff Kaplan isn’t sounding the alarms just yet.


Esports is a brutal world: there's a lot of gamers and not a lot of positions. But what happens when you have to compete for one of those positions while playing at 200ms at best? That's the unfortunate reality for Australia's Overwatch World Cup members, who have been trialling under some truly crappy circumstances.


Announced over the weekend, the dual-wielding Ashe has finally given a playable face to the Deadlock Gang. More important, however, is that Overwatch finally has another core damage dealer, instead of the ability-centric heroes that been so prominent of late.


In Overwatch, as in soccer, there’s annual league play and international World Cups. This weekend belongs to the second. Before OWL’s second season gets underway, teams from around the world will represent their nations at BlizzCon in the Overwatch World Cup.

It’s one of the game’s most entertaining events for all the same reasons people love the soccer World Cup: it’s messy, unpredictable, and often full of “holy shit” moments that professionalised teams are trained to stomp out at all costs.