Tagged With pvp

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Before Star Wars: The Old Republic's 1.1 patch went live early this morning, player-versus-player combat on the level 50 world of Ilum was slightly broken, with more players focusing on completing non-PVP goals than fighting. After patch 1.1 the zone has been transformed into an Imperial PVP wonderland.

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With Pandaren players able to choose either Horde or Alliance in the Mists of Pandaria expansion pack, World of Warcraft's arenas and battlegrounds will soon see an outbreak of panda-on-panda violence. I asked the game's senior game producer Ray Cobo how players will tell Pandaren apart once the fur starts flying.

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I was adjusting my costume atop a skyscraper in Gotham City when a tour bus soared up into view and hovered there. There was a red diamond on my mini-map, meaning an enemy human player. If Had I created Wile E. Coyote here in D.C. Universe Online, I would have cowered under a tiny umbrella, or a sign that said "Yipe!"

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Republic and Imperial forces clash on the world of Alderaan over control of the planet's massive planetary defence cannon in this first detailed look at organised player-versus-player in BioWare's Star Wars: The Old Republic.

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Paragon Studios takes its City of Heroes Mission Architect to the next level, inviting comic book author Bill Willingham, Rooster Teeth Productions and cartoonist Scott Kurtz to author special missions for the game.

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A little while ago, Age of Conan developers Funcom added the first portion of their player versus player overhaul, putting in place incentives to PVP such as the PVP leveling system that rewards you for killing other players. Unfortunately that half of the overhaul didn't contain consequences for just murdering anyone who happens by, bringing back memories of the early days of Ultima Online, where chopping wood resulted in "OooOooOOoOo" nine times out of ten. Now game director Craig Morrison tells Eurogamer that the Notoriety System, which makes it significantly less attractive to kill everyone, could be in place as early as next week.

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If you understood the headline you probably know this already, but it bears mentioning anyway. Mythic really, really wants people to kill each other in Warhammer Online, and not just in their encapsulated little battlegrounds scenarios. They want the conflict to rage across the open-world areas as well, and in order to encourage this they've doubled the experience gained from killed the enemy in open Realm versus Realm combat.

With the addition of the new region-wide and RvR-wide chat channels we have seen a marked increase in Open RvR participation. In order to encourage this trend even further, we have made an additional adjustment to the experience awarded for killing enemy players in an Open RvR area. Previously we increased this amount by 50%. As of today, that bonus has been raised to 100%. With this change players killed in Open RvR will now be worth double the experience than those killed in scenarios!

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In the works for quite awhile, primitive though still wildly popular among fans free MMO Runescape has just launched PVP worlds, special PVP servers where players can fight against other players with their precious, precious items at risk. Characters are required to have a combat level of 20 to even enter a PVP world, where combat may be initiated anywhere but a few choice safe areas such as banks, a fact that is sure to make banks very crowded indeed.

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So Funcom and Eidos released Age of Conan, and hundreds of thousands of players have signed up...what now? The two companies have revealed their plans for evolving Age of Conan over the coming months, with heaps of new content influenced directly by player feedback in the pipes.

It all starts out later this month with a major PVP update, which they are calling "To The Death". The update will institute consequences and rewards for engaging in PVP battles, including the promised PVP leveling system and a Fugitive system, that will make it easier for other players to hunt you down the more lower-level characters you kill.

Other planned updates include guild alliance warfare, allowing guilds to team up and even form alliance keeps while fighting over "wonders of the world" that grant special powers, a system of in-game achievements called Powerpoints that will reward players for completing various tasks with points they can spend on special gear and powers, new areas to quest in, and a combo-based dancing system motion captured from professional dance artists. Joy! Hit the jump for more details on the evolution of Age of Conan.