Tagged With pvp

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With yesterday's patch 1.1 player-versus-player debacle stemming a flood of threatened account cancellations, BioWare has released a video showing off what the coming months have in store for Star Wars: The Old Republic, in case you choose to stick around.

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Before Star Wars: The Old Republic's 1.1 patch went live early this morning, player-versus-player combat on the level 50 world of Ilum was slightly broken, with more players focusing on completing non-PVP goals than fighting. After patch 1.1 the zone has been transformed into an Imperial PVP wonderland.

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With Pandaren players able to choose either Horde or Alliance in the Mists of Pandaria expansion pack, World of Warcraft's arenas and battlegrounds will soon see an outbreak of panda-on-panda violence. I asked the game's senior game producer Ray Cobo how players will tell Pandaren apart once the fur starts flying.

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I was adjusting my costume atop a skyscraper in Gotham City when a tour bus soared up into view and hovered there. There was a red diamond on my mini-map, meaning an enemy human player. If Had I created Wile E. Coyote here in D.C. Universe Online, I would have cowered under a tiny umbrella, or a sign that said "Yipe!"

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Republic and Imperial forces clash on the world of Alderaan over control of the planet's massive planetary defence cannon in this first detailed look at organised player-versus-player in BioWare's Star Wars: The Old Republic.

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Paragon Studios takes its City of Heroes Mission Architect to the next level, inviting comic book author Bill Willingham, Rooster Teeth Productions and cartoonist Scott Kurtz to author special missions for the game.

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A little while ago, Age of Conan developers Funcom added the first portion of their player versus player overhaul, putting in place incentives to PVP such as the PVP leveling system that rewards you for killing other players. Unfortunately that half of the overhaul didn't contain consequences for just murdering anyone who happens by, bringing back memories of the early days of Ultima Online, where chopping wood resulted in "OooOooOOoOo" nine times out of ten. Now game director Craig Morrison tells Eurogamer that the Notoriety System, which makes it significantly less attractive to kill everyone, could be in place as early as next week.

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If you understood the headline you probably know this already, but it bears mentioning anyway. Mythic really, really wants people to kill each other in Warhammer Online, and not just in their encapsulated little battlegrounds scenarios. They want the conflict to rage across the open-world areas as well, and in order to encourage this they've doubled the experience gained from killed the enemy in open Realm versus Realm combat.

With the addition of the new region-wide and RvR-wide chat channels we have seen a marked increase in Open RvR participation. In order to encourage this trend even further, we have made an additional adjustment to the experience awarded for killing enemy players in an Open RvR area. Previously we increased this amount by 50%. As of today, that bonus has been raised to 100%. With this change players killed in Open RvR will now be worth double the experience than those killed in scenarios!

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In the works for quite awhile, primitive though still wildly popular among fans free MMO Runescape has just launched PVP worlds, special PVP servers where players can fight against other players with their precious, precious items at risk. Characters are required to have a combat level of 20 to even enter a PVP world, where combat may be initiated anywhere but a few choice safe areas such as banks, a fact that is sure to make banks very crowded indeed.