Avenger's Alliance is a singleplayer turn-based role-playing game, but it's also a competition, with players vying for top positions in seasonal PVP tournaments. Season five is around the corner, and players that fight harder than most have a chance to secure the punishment they so richly deserve, courtesy of artist Mark Texiera.
Tagged With pvp
Yesterday's Q&A with Guild Wars 2 content designer Mike Zadorojny painted the development of next month's blockbuster MMO in broad strokes. Today ArenaNet releases a series of videos that break the game's design down to four core components: dynamic events, player versus player, personal story and combat.
While being forthright with his community about the woeful state of Star Trek Online's player-versus-player combat, a developer at Cryptic Studios also admitted to something of a self-fulfilling prophecy: PvP in the game is so bad, no one's participating in it. Participation is so low that the studio has seriously considered removing PvP altogether.
After spending the weekend playing Guild Wars 2 with select members of the press, I felt I had gather enough knowledge to create a video guide to the game's standard player-versus-player combat. Then I played this round.
Before Star Wars: The Old Republic's 1.1 patch went live early this morning, player-versus-player combat on the level 50 world of Ilum was slightly broken, with more players focusing on completing non-PVP goals than fighting. After patch 1.1 the zone has been transformed into an Imperial PVP wonderland.