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Final Fantasy 6 Retrospective: Simply The Best
Illustration by Angelica Alzona In the first few minutes of Final Fantasy 6, just when you think you’ve got a sense of the game’s rhythm, everything changes. Your amnesiac hero Terra, who you’ve been controlling for half an hour and are probably assuming will be your protagonist for the long haul, falls down a hole…
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A Great Thing Final Fantasy IX Did
Here’s an interesting thought on what made old Final Fantasy games special, from two veteran designers who have plenty of insight on what it’s like to make video games.
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Why Some Japanese Games Had Such Terrible English
It’s easy to make fun of classic Japanese video games (JRPGs especially) for their poor English, and assume the reason for this was simply one of neglect. Which is kinda true, but there are other reasons behind it as well, and they’re really interesting!
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‘Final Fantasy Has Arrived’
Via Steve Lin, a Nintendo employee newsletter from June 1990. “Oddly enough, this first-of-its-kind blockbuster is called Final Fantasy, but you can bet that it won’t be the last.”