Final Fantasy 15 got a new patch on PC yesterday that brought with it official mod tools. Less than a day later, the Steam Workshop is already rife with, among other things, keyblades. Who would have guessed.
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While it's been a decent year for video games -- perhaps the best since the launch of the new consoles -- there have been more than a few disappointments as the months have rolled on. And by far and away one of those was the news that Firaxis wouldn't be launching XCOM 2 this year, but in February.
The reboot of XCOM still stands alone as one of the best reuses of an IP in recent memory. Sure, there are a few who prefer the much harder Xenonauts, or had gripes at Firaxis's redesign. But the broader population was thrilled with the studio's efforts, and the Enemy Within expansion and various mods that launched afterwards fleshed out a world that gamers had been missing for far too long.
It's a world I've been wanting to return to recently -- and it's all because of XCOM 2.
Skyrim modder Chesko didn't have express permission to use an animation system from another modder in his paid Steam Workshop mod, but he did it anyway. Then he removed it because the other modder got upset. End of story? Hardly. That was just the beginning.
Gone Home doesn't have guns, you say? Well now it has guns and terrorists thanks to a custom CS:GO map by Nipper that turns the Greenbriar's house into a hostage situation.
Dayshot: Some Skyrim mods just break immersion completely.