video game design
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The BioShock Problem: When Gameplay And Narrative Clash
It may not seem like it, but gaming is still in its infancy. Yes, we’re beaming games from $10,000 rigs through the cloud to our phones, and swinging around swords in room-scale wireless virtual reality. That’s some Ready Player One shit, for sure. But while the technology is progressing rapidly, the discourse surrounding it all…
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Someone Has To Draw The Skies In Video Games
The stuff that exists outside the bits you actually play in is usually taken for granted, but the skybox — the part of a level that constitutes not just the sky but background environments around it that the player can’t access — can also be one of the most beautiful parts of a video game.
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After Learning To Make Video Games, What Comes Next
You’re going to want to keep track of six video games coming from New York University’s Game Center. One of them might be a spiritual successor to the hit PlayStation 3 game Journey and another one is on track to be a great multiplayer game that blends elements of starship game FTL with Star Control…