In November of 2013, Microsoft faced blowback after revealing that their new console would require an “always online” internet connection and that game ownership would be tied to players’ Xbox Live accounts, making it harder to trade in games and even lend them to friends. Sony capitalised on that blowback…
Now you can get the top stories from Kotaku delivered to your inbox. Enter your email below.
By subscribing you agree to our Terms of Use and Privacy Policy.