Tagged With we happy few

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Mixing survival gameplay with a narrative is always a tough task for developers, but it’s one the creators of We Happy Few takes on. I’m 10 hours into their game, which was released yesterday for Xbox One, PS4 and PC, and I’m both charmed and frustrated. The writing is excellent, and the visuals are spectacular, but the clumsy gameplay makes appreciating these things difficult.

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The Classification Review Board - which operates as a separate body to the Classification Board itself - has finally published the reasoning for its decision to overturn the RC rating for We Happy Few. In its report, the review panel noted that the game "quickly establishes" that the hallucinogenic state induced by the drug Joy was "undesirable" and that the game's overall quest was to "avoid the use of the Joy drug".

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We Happy Few, a game set in an Orwellian future where freedoms are severely restricted, has been effectively banned in Australia. Once again, the decision came down to 'drug use related to incentives and rewards' - in this case, an entirely fictional sedative called Joy. Aussie gamers have some thoughts for the Classification Board, in Tweet form.

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The latest game to be banned in Australia: We Happy Few. The announcement was a shock, but a reading of the board's report reveals that the decision is one gamers have become accustomed to from the country's censors.

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We Happy Few is a survival game set in an alternate 1960s Britain. Citizens of Wellington Wells take a drug called Joy to forget, to function. The game wears its BioShock influences on its puke-encrusted sleeve, but in its current state, it's still got a way to go before it can live up to its lofty potential.