Killzone Devs Speak Up On Developing For The PS4

Edge has a pretty insightful interview with Guerrilla Games, focusing on Killzone 4 and PlayStation 4 development — some very interesting stuff in there.

After the massive (but admittedly apt) backlash against the pre-rendered footage initially shown for Killzone 2 when the PlayStation 3 was first announced, Guerrilla Games was focused on showing something ‘real’ and not even making a big deal of it — of showing something so obviously real that no-one could come close to questioning its veracity.

“I think everybody was onboard with that,” said technical director Michiel Van Der Leeuw, “there was so much drive for people to make things real. We were working with central in London and the guys in Japan, fixing the firmware to make sure that the Facebook upload would work. It doesn’t get much more real than that.”

But what I found interesting is that despite having an incredible amount of technical firepower at their disposal, there are still compromises to be made. I see this as a positive thing — limitations breeds creativity. It also shows that Guerrilla Games are still pushing technical boundaries with new hardware.

“I think we’re stretching and upping in all of these areas and there are still trade-offs, but the trade-offs aren’t as constrained as what they were before,” said Hulst. “That’s what I believe really creates a more compelling gameplay experience – you saw some games on current gen that had a lot of people on the screen, but in combination with the animation and the fidelity and the responsiveness, everything together, that will create that vibrant world. It’s that believable world that we’re after.”

Head to Edge Online to read the whole feature.

Killzone: Shadow Fall and the power of PlayStation 4 [Edge]


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