Edge has a pretty insightful interview with Guerrilla Games, focusing on Killzone 4 and PlayStation 4 development — some very interesting stuff in there.
After the massive (but admittedly apt) backlash against the pre-rendered footage initially shown for Killzone 2 when the PlayStation 3 was first announced, Guerrilla Games was focused on showing something ‘real’ and not even making a big deal of it — of showing something so obviously real that no-one could come close to questioning its veracity.
“I think everybody was onboard with that,” said technical director Michiel Van Der Leeuw, “there was so much drive for people to make things real. We were working with central in London and the guys in Japan, fixing the firmware to make sure that the Facebook upload would work. It doesn’t get much more real than that.”
But what I found interesting is that despite having an incredible amount of technical firepower at their disposal, there are still compromises to be made. I see this as a positive thing — limitations breeds creativity. It also shows that Guerrilla Games are still pushing technical boundaries with new hardware.
“I think we’re stretching and upping in all of these areas and there are still trade-offs, but the trade-offs aren’t as constrained as what they were before,” said Hulst. “That’s what I believe really creates a more compelling gameplay experience – you saw some games on current gen that had a lot of people on the screen, but in combination with the animation and the fidelity and the responsiveness, everything together, that will create that vibrant world. It’s that believable world that we’re after.”
Head to Edge Online to read the whole feature.
Comments
2 responses to “Killzone Devs Speak Up On Developing For The PS4”
Still only going to run at 30 fps.
There are two main things that I really wanted to see from this ‘next gen’ and that is: 1080p resolution and 60 fps. Hopefully the higher frames rates will come with time and experience with the systems.
But all in all, I can’t freakin wait!
Wonder if the final release will look any better than the screen shot at the top of this article, it looks fine and everything but it’s nothing I can’t already do with my PC (it has about the same level of fidelity as Crysis 3 on Ultra).
Still I guess if that’s what thing are going to look like it will be nice for the console users to see a boost.
Can’t wait, I enjoy Killzone games and this looks nice. Also I’m into the Killzone story and this game will answer my questions of the story.
Graphics graphics graphics…..
Doesn’t anyone ever think about important things like, oh I don’t know, increased length, physics, animation, sound FX, gameplay etc?
How about an Elder Scrolls game 20 times the size of Skyrim, with realistic physics, a believable world, a truly dynamic world, unlimited random events, items, weapons and everything else BESIDES POLYGON AND RESOLUTION NUMBERS!