How One Indie Game Studio Made 18 Games In Three Years


The world of games can difficult and unforgiving — most creative endeavours are. But that doesn’t mean that there aren’t some ways to make the process a whole lot easier.

In the video above from today’s D.I.C.E. Summit, Rami Ismail from Dutch indie studio Vlambeer (creators of Ridiculous Fishing and Nuclear Throne) talks about how he and his partner Jan dropped out of school, went on a diet of ramen noodles and ended up making 18 games in three years. The best part comes at around the 8:30 mark, when Rami gives practical, quantifiable tips on how you can do the same thing.


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