A new, revamped Challenge Mode is coming to dungeons in World of Warcraft: Legion, with multiple difficulty levels and some really nasty affixes. It’s something similar to Diablo III‘s Greater Rifts.
Right now players can run five-man dungeons on Normal, Heroic and Mythic difficulties. These are all relatively easy once you have the gear and know the boss mechanics. And then, there are Challenge Modes where you can race a timer and get bronze, silver and gold medals as well as additional loot depending on how fast you complete the dungeon. This mode will get a complete revamp in Legion.
The new challenge mode system is called Mythic+, and works like this in the latest alpha build: As players enter a five-man Mythic dungeon, they can interact with a pedestal at the entrance and use a Challenger’s Keystone to activate Challenge Mode. Each keystone has a level, and the higher the Keystone’s level is, the more difficult the instance becomes. There’s a timer, and if players can complete the dungeon in time, they can keep and level up the Keystone. Higher levels also mean better loot, of course.
Once players reach level 3, a random affix is applied to the dungeon, and oh boy, these sound brutal: “Raging” for example will enrage all non-boss enemies at low health, making them deal double damage. Another affix called “Tyrannical” will add more health and damage to bosses. “Skittish” is already my favourite: It simply decreases the threat tanks generate. With “Decay” active, all players suffer damage over time while the challenge is active. There are quite a few of these affixes, and at higher levels, players have to deal with two or more of them at once, changing on a weekly basis. Sounds fun!
It’s pretty similar to Greater Rifts and Rift Keystones in Diablo III, and how that system works.
The new modes are now live on the alpha realms, which also means it’s not the final version of the system. Here’s the new Challenge Mode in action, with FatbossTV doing a Mythic+ Halls of Valor run:
Warlords of Draenor‘s dungeon system got a lot of criticism from players, who found it too easy and absolutely not rewarding. A new system, with an almost infinite difficulty scaling, will certainly spice things up.
Top pic via Wowhead
Comments
4 responses to “World Of Warcraft Is Getting New Challenge Modes, Similar To Diablo’s”
I wholeheartedly believe this expansion will make or break the game. They have gone all in on this expansion even to the extent of neglecting the live version.
I hope it works for them but unfortunately I just don’t think the game is aimed towards my demographic anymore.
Agreed. Its hard to keep going on with this game. My friends and I stopped a while ago but we’ve all said that we might return for some raiding in the new expansion. We have some good banter when we’re all playing together but it gets harder trying to find a game 16 people will enjoy and play together at the same time and on the same platform.
Part of me believes we’ll play at the start of Legion and after a month or 2 we’ll jump off.
Usually what happens with our group. All vanilla raiders who have played together over the last decade and a bit. We come back for a month, clear half the raid in one session and end up quitting the game.
I enjoy the lore behind the game more than the actual game now.
Well after the shambles that has been WoD (with the massive failure to deliver on their ‘promises’ resulting in massive sub drops), and the obvious fan service going on in Legion, it’s not hard to see this as a concerted effort to undo some harm… They really need to knock this one out of the park.