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Yes, I would watch a Gears of War cartoon series.
Talk Amongst Yourselves
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Free Games Friday
Toca Hair Salon 2, Polyform, Agent RX and heaps more!
Periscope on iOS, Syberia on Android and more.
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What Are You Playing This Weekend?
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While You Were Sleeping
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The Division looks... cold
Fast Burst Camera on Android, Dr Panda's Garage on iOS and more.
Earlier this year Polish developer CD Projekt Red got into a legal scuffle with Namco Bandai over the distribution rights to the Xbox 360 port of The Witcher 2: Assassins of Kings. Now a French court has made it quite clear: THQ is out, and Namco Bandai is in.
Looks like the rumour we heard earlier today is now sadly confirmed. According to a listing on the Australian Securities and Investments Commission website, Red Ant Enterprises is now officially in the hands of receivers. ASIC lists Red Ant’s status as “UNDER EXTERNAL ADMINISTRATION and/or CONTROLLER APPOINTED”, which doesn’t sound too good at all. Quite what all this means for Capcom, Konami, Bethesda and Midway, whose titles are distributed through Red Ant, we really don’t know at this stage. We are still chasing Red Ant for comment.
We’ve received word from several sources this morning that Australian games and DVD distributor Red Ant has gone bust and fallen into receivership. If this rumour is true, it may throw the future of local releases from Capcom, Bethesda, Konami and Midway into doubt, as Red Ant currently has distribution agreements with all four publishers. Given Capcom’s upcoming release slate – Street Fighter IV, Bionic Commando, Resident Evil 5 are all due before the end of March – that’s an especially worrying prospect. We’ve contacted Red Ant for comment and will update as soon as we hear anything further.
Check here for an update.
Square Enix continues to further their global agenda today as they announce an agreement with Ubisoft to distribute the French publisher’s titles throughout Japan.
After his recent chat with game pirates, independent developer Cliff Harris of Positech Games muses on pricing structure of games, as ‘cost’ was listed as a major reason for piracy. As he points out, plenty of other products have a wide continuum that ranges from ‘economy’ to ‘deluxe'; games can often be divided into ‘normal’ and ‘collectors’ editions. Why can’t we go a bit further, he asks: