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If you’re purchasing the PlayStation 4 this holiday season and are into first-person shooters, chances are you’ll be eyeing Guerrilla Games‘ latest instalment in the Killzone franchise: Shadow Fall. But while those shiny new graphics will catch most people’s eyes, I’m more concerned with how the game plays.
You could make the argument that this Conversations With Creators video about Killzone: Shadow Fall is simply an elaborate advertisement for the PS4, and I’d probably agree with you, but I found this video interesting nonetheless. Members of the Guerrilla Games team speak out about developing for the PS4 and what the machine is capable of and it’s all relatively insightful stuff.
Last week, Guerrilla Games released a report on the studio’s PlayStation 4 reveal demonstration, which had people playing a real-time demo of the new Killzone game. It’s mostly super-technical, but there’s still enough interesting stuff in there for regular folk to get something out of.
The PlayStation Vita is a good, powerful handheld machine that’s run some piss-poor first-person shooters. After rushed, clunky Resistance and Call of Duty shooters, the system will get a Killzone in September. It merely needs to be mediocre to improve Vita FPSing dramatically.
The escalating conflict between the ISA and the Helghast plays out on a much smaller scale in Killzone Universe, a live-action short that shows a friendship torn apart by impending war.
In the first of a series of videos covering Killzone 3′s multiplayer professions, Guerrilla Games multiplayer designer Dan Nanni discusses the engineer, the game’s turret-building support class.