In Real Life

The Final Tasty Diary: It’s Like Making A Baby

Kotaku AU

“So, Tracey, what’s it like working on a video game?” asked nobody in particular (or, more accurately, nobody at all). I umm’d and aah’d, trying to think of a description to accurately describe game making. And then I came up with one, and it was a little bit gross.


April 5, 2012
In Real Life

Tasty Week 2: I Know Nothing

Kotaku AU

Game journalists like to think they know a lot about video games. For the most part, they do! Some writers have encyclopedic knowledge of the most obscure games: games are their love, the stirrer of their loins, the honey to their bunny. But how much do they know about making games? If this game journalist is anything to go by, the answer rhymes with “schmuck schmall”.


March 30, 2012
In Real Life

Tasty Week 1: So… I’m Making A Video Game

Kotaku AU

I felt dumb. I stood in a room full of game developers — a mix of students, amateurs, indies, and professionals — as they worked their way through this year’s Global Game Jam. Ideas were flying everywhere, chunks of code ran their way across screens, gorgeous pieces of art and animation came to life — my goodness, these people were talented. And in the middle of it all I stood with my notepad and pen, feeling dumb. Well, I’m about to put an end to that.


March 1, 2012
In Real Life

How Much Does It Cost To Run An Indie Studio?

Kotaku AU

Being an indie developer means you don’t need any money and can still somehow survive and make great games, right? Right? *tumbleweed* Despite the preconception that indie development teams can make magic out of nothing, this is actually far from the case. Click through to see the full break-down.


October 14, 2011
News

Dark Horse Comics Resurrects Obscure Heroine In First-Person Detective Game

Nowadays, comics publisher Dark Horse gets most of its buzz for its top-selling Buffy series that continue the TV show’s continuity, Mike Mignola’s Hellboy books and various official Star Wars works. (They also do the Mass Effect comics, too) But, about 18 years ago, the Portland company tried its hand at launching a superhero universe called Comics’ Greatest World.


April 22, 2010
In Real Life

The Narrow Definition Of Experimental

One of the major perceived advantages of being an indie developer is the freedom to be experimental with one’s games.