In a podcast, the developers of Lord of the Rings Online said that the switch over to a freemium play model has already tripled the revenue coming in from the MMO.
Warner Bros video game family grows again today, as does the its ownership of things that fall under The Lord of the Rings brand, with the acquisition of developer Turbine, maker of The Lord of the Rings Online.
If somebody pitched to me the idea of “like Muppet Babies, only for Lord of the Rings”, I’d say no, thanks. Then again, I don’t work for Warner Bros.
For years, EA held the licence to the Lord of the Rings movies. So only EA could make games using the likenesses of Seans Astin and Bean. But no more.
Dragon Age: Origins Lead Writer David Gaider and BioWare heads Ray Muzyka and Greg Zeschuk have different ideas about what high and low fantasy is; which may foretell a genre crisis for the game.
The battle for Middle Earth will soon be joined by forces from the human realms as EA’s Pandemic Studios announce the release date for the Tolkien take on Star Wars Battlefront, Lord of the Rings: Conquest. The war kicks off on January 9th internationally, with the U.S. showing up after the action starts (as per usual) on January 13th. “Players will finally be able to fight through Middle-earth along the front lines of good or evil,” says Josh Resnick, co-founder and general manager at Pandemic Studios. “And what ‘The Lord of the Rings’ fan hasn’t fantasized about joining Sauron’s army to slay Hobbits?”