Buying The Elder Scrolls IV: Oblivion’s Horse Armor. It’s like listening to Barry Manilow, eating at the Olive Garden or ordering Spectravision. No one will admit to doing it, but still enough do so keep it in business.
In December we found out that there would be a new Elder Scrolls in 2011, a sequel to the massive 2006 role-playing game Oblivion. Today, we’ve got our first look at the game in action.
The sandstone caves of Nottingham are a network of caverns and tunnels deep beneath the English city. There’s currently a project underway to “map” these caves, and the results look more than a little familiar.
newVideoPlayer( {"type":"video","player":"http://www.youtube.com/v/G1BW-Yeo6X8&hl=en&fs=1&hd=1","customParams":[] ,"width":570,"height":360.5,"ratio":0.615,"flashData":"","embedName":null,"objectId":null,"noEmbed":false,"source":"youtube","wrap":true,"agegate":false} );
British rapper Dan Bull, who we’ve heard from before, returns with an elegantly worded plea to Bethesda that amounts to: Fallout is nice, but a new Elder Scrolls game would be better.
Have you ever played a game where the minigames or secondary goals were more exciting and compelling than the rest of the entire game?
The paths of Bioware and Bethesda have followed a similar trajectory. From PC specialists to huge recent success on console, the two studios represent the top tier of western RPG development. I asked Bioware’s Greg Zeschuk to identify the unique strengths of both Bioware and Bethesda.