Programming

A Behavioral Analysis Of The Pac-Man Ghosts

11:00AM December 6, 2010 | Owen Good

There a well known, long-established patterns for beating Pac-Man’s mazes, up until the ninth Key, as Buckner & Garcia sang. Still, Pac’s adversaries exhibit behaviour that, if not exactly tactical, is still complex. More »


In Real Life

ASCII Fighter II Super Hyper Text-Based Championship Edition

11:00PM May 7, 2009 | Luke Plunkett

Earlier this year, five students from the University of Central Florida had to design a networked, text-based multiplayer game for their programming class. This, amazingly, is what they came up with. More »


News

A Tribute To Corewar

8:00AM May 3, 2009 | Owen Good

There is no way in hell I could ever “play” it – my programming days ended with BASIC. But Corewar always intrigued me, because it was the closest thing to real-life Tron I could imagine. More »


Uncategorized

Fixing Pac-Man’s 256th Board

8:00AM April 21, 2008 | Owen Good

Alright, this post should make clear the provocation for yesterday’s digression into Pac-Man’s bathroom habits. While Fletch and I were pondering the question, we both came across this site, where programmer Don Hodges says he has fixed the glitch that caused Pac-Man’s split-screen bug at board No. 256.

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Uncategorized

Against Homebrew

11:17AM November 15, 2007 | Ian Bogost

I am against “Homebrew” game development.

Not the activity nor the concept — I participate in the Atari VCS development scene. I enjoy making games for the machine, and I teach it in my classes. I am against the word. Or more properly, the frame it evokes. Let me explain. More »