Top Stories simcity
- Happy One-Month Anniversary, SimCity. How's It Going?
- SimCity Buyers Get Free Copy Of One Of Eight PC Games
- Rumour: New Video Shows SimCity's Debug Mode, Allegedly Has Near-Unlimited Offline Play
- My SimCity City Thrived Offline For 19 Minutes
- SimCity Needs An 'Undo' Button
- SimCity Gets Twice As Many People In The Game, "Improves Server Response Time By 40x"
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Community Review -- Metro
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Nevermind the bugs: the folks behind SimCity say it’s doing just fine.
This week, hopeful eyes turned to SimCity as the troubled city-building game received its first major patch. Maxis has promised that SimCity 2.0 would fix a number of bugs in the game, but it sounds like the 2.0 patch has also brought with it a raft of new, equally annoying bugs.
In light of the AI wonkiness of the new SimCity, the same guy who accurately modelled his hometown’s traffic problems during the SimCity Beta has made an attempt to do the same thing in SimCity 2000. The results are… pretty interesting.
One month ago today, EA and Maxis released SimCity into the wild. The game’s launch was… troubled, to say the least. In fact, you could very easily call it a disaster. Server woes, a debilitating online requirement, AI shortcomings, lost cities and slow customer-service left many gamers angry.
Developers have found clever ways to advertise brands in the games we play. Last year, we discovered that Sim City Social featured a Dunkin Donuts building that was much, much better than the normal bakeries in the game.