simcity

Culture

Go Play Games With Earthquakes In Them

8:30PM AJ Glasser | October 17 marks the anniversary of the Loma Prieta earthquake — that famous 1989 one that rocked Northern California during an Oakland Athletics/San Francisco Giants game. More »
Culture

When Google Maps Meets SimCity

6:30PM Luke Plunkett | While Google Maps is pretty useful at the moment – especially Street View – we can’t help but look at this Chinese map of Hong Kong and wish that, instead of “Street View”, we could instead have “SimCity View”. More »
News

Get In The Cities XL Beta

3:00AM AJ Glasser | Cities XL is a lot like SimCity, but with a persistent online environment for players to take their God-complexes online. Beta sign-up starts today and we’ve got your bonus code right here. More »
News

How Fighting Robots Helped Wright Quit EA

9:00AM Brian Crecente | Will Wright may be leaving Maxis and Electronic Arts, but that doesn’t mean he’s leaving gaming. In fact some of his biggest ideas are for future games, he told us today. More »

SimCity iPhone Impressions

2:00AM Kotaku US Edition | The final stop on our impressions trip takes us to wonderful SimCity, the sim game that started it all, for the iPhone and iPod Touch. More »

Wait, There’s SimCity For The iPhone Now?

9:00PM Luke Plunkett | Well, shit. There goes my free time. This has somehow evaded my notice up til now – most likely because the words “iPhone” and “game” are enough to set my eyeballs a’ rollin’ – but it appears that EA are bringing SimCity to the iPhone. And not just any version, but a version of SimCity 3000 (or at least one that looks like it); probably the best of the bunch. It’ll be the same basic deal, only with touch controls, extending to the use of two-finger dragging for things like establishing zones. EA say it should hit the App Store sometime in December, for the “yeah, I’ll finally buy an iPhone game” price of $US10. SimCity for the iPhone may ruin my life (in a good way) [VentureBeat] More »

SimCity DS Sequel Announced

1:00AM Luke Plunkett | Simcity DS had a lot of potential, it just messed up the execution. So it’s back to the drawing board for the sequel, which instead of piling more features and micromanagement into the game – like its PC predecessors did – will be taking a cue from Civilization and feature vastly different time periods, from the middle ages to the industrial revolution and beyond. Including cavemen, should you be the type to hate on roads and agriculture. Further details are non-existent, so for now, be grateful for the above scans. Ruliweb.com [via DS Fanboy] More »

SimCity Societies More Green Than Gore?

8:40AM Kotaku US Edition | At the New York Times “dot earth” blog, Andrew C. Revkin muses on the forthcoming SimCity Societies and its possible impact on attitudes about global warming. Revkin speculates that the game might be more influential than the Nobel-inducing book/film/lecture smorgasbord An Inconvenient Truth. I have some reservations about BP’s sponsorship of clean energy in the game (or more properly their un-sponsorship of dirty energy), but a sophisticated understanding of pollution ecology certainly should be easier to culture in a dynamic interactive model than in an expository text. Will Game’s Impact Surpass ‘Inconvenient Truth’? More »

Will Wright on Designing Simulation Interfaces

7:36AM Ian Bogost | Speaking of SimCity, here’s a summary of a talk by Will Wright on Designing User Interfaces for Simulation. Among other things, Wright addresses the question of exposing the simulation model, which often comes up in criticisms of the game (after the jump). More »

OLPC SimCity To Allow Simulation Mods

10:21AM Kotaku US Edition | One Laptop Per Child fans probably know that today is the first day of the Give One Get One program. Donate $US 399 to provide an XO laptop to a child in a developing country, and you’ll also get one for the developing child in your house. $US 200 of the donation is even tax-deductible. Last week EA announced that they are donating the original SimCity for use on the OLPC. Don Hopkins, who did the Unix, Linux, and now OLPC ports of SimCity, recently published his thoughts about how the new version of the game might allow kids to modify the underlying simulation model. More »