If you’re reading this, you probably wasted hours and hours of your youth on Simcity 2000. Chances are you also know the weird, off-beat soundtrack by heart. But in the ’90s, Will Wright’s Sim Franchise was massive, and SimCity 2000 was only one one game in a series that spanned subjects like healthcare reform and the lives of ants.
For everything right the SimCity series has done over the years, there’s one thing I will never forgive them for: water. I hate it. It’s boring, it’s a pain in the arse, and while it might be “realistic” to expect “cities” to need “water”, it was never fun laying all those pipes.
Every so often I’ll be going back through classic video game music and a game will sound completely different than I remembered. SimCity 2000 is one of those games.
A few weeks ago, EA pulled a bait-and-switch at a press event in San Francisco. My fellow journos and I were there to see the reveal of SimCity, but after the brief game announcement, we were cued up for a series of talks by prestigious activist speakers — Davis Guggenheim, director of An Inconvenient Truth and promoter-turned-charity: water activist Scott Harrison. Oh man, were we grumpy and bored! We walked out after Guggenheim.
Maxis and EA’s upcoming SimCity game looks pretty cool, but Joystiq is reporting that the game will require an internet connection to play.
Here’s a neat behind-the-scenes glimpse at Glassbox, the engine powering EA’s upcoming SimCity, the fifth game in developer Maxis’s popular sim series.
EA has already launched an Origin page for its new SimCity, revealing that those picking up the Digital Deluxe Edition will be getting a range of content that includes supervillain lairs and European city packs.
Sure, it was leaked all over the internet last week, but tonight at the Game Developers Conference, EA has made it official: SimCity is back.