News

Permanent Consequences Up BioShock Infinite’s Difficulty Like It’s 1999

Today’s gamers crave choice. Choice in how they progress through a game; choice on how they develop their character. The gamers of 13 years ago needed not these things, which is why Irrational Games is including the punishing 1999 Mode in BioShock Infinite.


October 25, 2011
In Real Life

Why Do Computers Always Have A Lady’s Voice?

Some of gaming’s most cunning foes have been computers. Think GlaDOS from Portal, or Shodan from System Shock 2. At least part of what makes them so memorable is that their artificial intelligence is brought to life by a cold, calculating, female voice.


July 14, 2010

The Genesis Of System Shock 2

Irrational Games, creators of BioShock, uncovered a long-lost treasure the other day: a sketchbook, full of concept art for the game that got the studio rolling, System Shock 2.


June 1, 2010
In Real Life

Who Is The Greatest Video Game Character Of All Time?

Totally subjective question, of course, but movie mag Empire decided to try and answer anyway, its writers nutting out who they thought were the greatest video game characters of all time. The winner? It wasn’t Mario.


January 31, 2010
News

System Shock 2′s Surprise Ending — For Ken Levine, Anyway

Widely acclaimed when it released in 1999, System Shock 2′s cinematic conclusion nonetheless disappointed Irrational Games creative chief Ken Levine. The reason: The video that was shot wasn’t anything like what he had scripted.


August 13, 2009
In Real Life

Let’s Remember A Perfect, Immortal Machine

Kotaku AU

Commemorating the tenth anniversary of System Shock 2, as seen on Rock, Paper, Shotgun’s The Girl Who Wanted To Be God.