Today’s gamers crave choice. Choice in how they progress through a game; choice on how they develop their character. The gamers of 13 years ago needed not these things, which is why Irrational Games is including the punishing 1999 Mode in BioShock Infinite.
Irrational Games, creators of BioShock, uncovered a long-lost treasure the other day: a sketchbook, full of concept art for the game that got the studio rolling, System Shock 2.
Widely acclaimed when it released in 1999, System Shock 2′s cinematic conclusion nonetheless disappointed Irrational Games creative chief Ken Levine. The reason: The video that was shot wasn’t anything like what he had scripted.
Commemorating the tenth anniversary of System Shock 2, as seen on Rock, Paper, Shotgun’s The Girl Who Wanted To Be God.