zafehouse

We Made It! Zafehouse: Diaries Arrives On GOG

In all the excitement of System Shock 2‘s release on GOG, you may have missed another title debuting on the service. Yes, among it all was Zafehouse: Diaries, developed by Screwfly Studios, of which I represent one-half.


How One Zombie Game Spawned A 4000-Post Long Co-operative Gaming Thread

I haven’t talked about Zafehouse: Diaries for a while. But don’t worry, I’m still slaving away as an indie developer. While we haven’t managed to score a review on a major gaming site just yet, we have popped up in few interesting places. Oh… and there’s a 4000-post long thread on the internet dedicated to co-operative playthroughs of the game.


Toiling In Obscurity: Post-Mortem Of An Indie PC Game Launch

It’s been almost a month since we unveiled Zafehouse: Diaries to the world. It was one of the most important moments in my life, the foundations of which, measured in skills, experience and courage, were built over several years — despite actual development measuring just 12 months. Now, three weeks on, the game hasn’t taken the world by storm. In fact, a search of any major gaming site would suggest Zafehouse: Diaries doesn’t exist at all.


Zombies With Substance! Zafehouse: Diaries Out Now, 33% Off Until Monday

Well, we did it. We made a game. After 12 months of hard work, our first title, Zafehouse: Diaries is out in the wild. It’s been a protracted, challenging affair, first tackling the needs of the Classification Board and then braving the uncharted waters of Steam Greenlight. But it’s done!


Being On Steam Greenlight Is Exciting, Frightening And Most Of All… Confronting

It’s pretty much do or die for my fledging studio and its first game, Zafehouse: Diaries. Earlier this week we took a massive step — posting Diaries to Greenlight and letting a short demo out into the wild. At this point, emotions are rampant, more than I can describe in a sentence. All I know is that my life is at a crossroads. If we bomb, it’ll be hard to recover from. If we succeed, well, that’s the dream, isn’t it?


Limbo Before Release: Filling The Void While Zafehouse: Diaries Is Classified

Last month, I wrote about my indie game, Zafehouse: Diaries, and its voyage towards the Australian Classification Board. I’m happy to report the game’s currently with the ACB, being reviewed and right now, it’s the only thing stopping us from turning on the “buy” switch.


Zafehouse: Diaries: Relationships Mean Everything When Zombies Are Trying To Eat You

Zafehouse: Diaries, a zombie survivor horror simulator, is the debut PC title from the Australia-based Screwfly Studios, a two-man team consisting of myself and David Kidd. In this post, David explains some of the core gameplay concepts in greater detail, along with new screenshots from the latest alpha build.


To Sell Our PC Game In Australia, It Will Cost $890, Must Work In Windows XP

Classification. Unless you’re Bethesda, in the professional game-making business, it’s something you just don’t worry about. It’s the publisher’s job to send the right materials to the correct organisations, pay the fees and deal with any fallout. Of course, when you don’t have a publisher, the burden sits on your shoulders and, while we were expecting some sort of expense to get Zafehouse: Diaries classified in Australia, $110 short of a grand came as a shock.


Retro Kotaku: Play Zafehouse, One Of The First Zombie Survival Simulators

Man, Zafehouse was not a pretty game. But that’s what you get when you build something entirely out of native Windows control, 16 colours (probably less) and a whole lot of text. Even so, people still loved it and somehow, I made a career out of it.


I Announced My Indie Game, Zafehouse: Diaries, Last Week. I’ve Never Been So Terrified

For the past nine months, myself and one other have been working on an indie PC-only game called Zafehouse: Diaries. We announced it, quietly, at the start of last week and the plan to release it in the next few months. We have a website, a forum, a Twitter account. The online basics, as it were. Most importantly, we have a game-thing. Why, then, am I so completely terrified?


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