zafehouse
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The 3D Graphics Techniques Helping Our Indie Game Look Great
As some readers know, I also moonlight as an independent games developer, based out of Melbourne. At the start of this year, I began working on our studio’s third game, Fear Equation, which we officially announced yesterday. The response has been positive so far, particularly on how sweet the visuals look. Sure, it can’t compete…
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How One Zombie Game Spawned A 4000-Post Long Co-operative Gaming Thread
I haven’t talked about Zafehouse: Diaries for a while. But don’t worry, I’m still slaving away as an indie developer. While we haven’t managed to score a review on a major gaming site just yet, we have popped up in few interesting places. Oh… and there’s a 4000-post long thread on the internet dedicated to…
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Being On Steam Greenlight Is Exciting, Frightening And Most Of All… Confronting
It’s pretty much do or die for my fledging studio and its first game, Zafehouse: Diaries. Earlier this week we took a massive step — posting Diaries to Greenlight and letting a short demo out into the wild. At this point, emotions are rampant, more than I can describe in a sentence. All I know…
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To Sell Our PC Game In Australia, It Will Cost $890, Must Work In Windows XP
Classification. Unless you’re Bethesda, in the professional game-making business, it’s something you just don’t worry about. It’s the publisher’s job to send the right materials to the correct organisations, pay the fees and deal with any fallout. Of course, when you don’t have a publisher, the burden sits on your shoulders and, while we were…