Well, we did it. We made a game. After 12 months of hard work, our first title, Zafehouse: Diaries is out in the wild. It's been a protracted, challenging affair, first tackling the needs of the Classification Board and then braving the uncharted waters of Steam Greenlight. But it's done!
What's been gratifying is the response we've received -- not only on our Greenlight page, but our own forums and other communities that have picked it up. Building a game from scratch and seeing it through to completion is one thing, but having people honestly enjoy it is immensely fulfilling. What's better is when they engage with you, taking an active interest in improvements, tweaks and additions.
I don't know why I waited so long to make the leap into indie development and I wouldn't give it up for anything.
If you'd like to procure Zafehouse: Diaries post-haste and at an extremely reasonable price, you and your wallet are in luck. Until Monday, we're selling the game at a discounted rate of $US9.95, at which time it'll jump back to $US14.95. It's our way of rewarding early adopters, the guys that have been with us from the beginning and helped us iron out the major issues before launch by playing the demo.
(Of course, anyone can take advantage of the sale.)
Thanks to you guys, too, for all the positive comments and suggestions you've provided since I started the weekend editor gig and my adventures into independent games development. Having Kotaku as an outlet has, at times, provided me with some perspective and a way to get my emotions, thoughts and concerns out into the open.
Zafehouse: Diaries now available! [Official site]