AU Diary: Resisting the Resistance

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I spent a few hours over the weekend with Resistance: Retribution, the PSP edition to Sony's flagship shooter series. While it's undoubtedly an impressive technical achievement for the handheld, I can't quite work out what the point is.

So it's not a first-person shooter like the PS3 Resistances; instead it affords an over-the-shoulder perspective. Still, the camera is close enough to your character that it feels like a first-person game, albeit one where some dude's head keeps getting the way.

Utilising every single button on the PSP, the controls are hamstrung by the developer's desire to give you an experience as close to the PS3 original as possible. The analog stick provides movement, while the four face buttons attempt to replicate the functions of the PS3's right analog stick. They fail miserably, leaving you unable to make swift or subtle adjustments when aiming.

Sure, there is an aim assist function, which alleviates some of the sluggishness. But it doesn't offer any help when aiming down a scope. Trying to snipe is an exercise in frustration. Worse, the simple act of turning feels like a chore.

Resistance: Retribution is one of those PSP games that overshoots the hardware. It's trying to deliver a console experience - it's got all the cinematic trappings of yer average blockbuster shooter - but it's totally ill-suited to the platform.

Ultimately it demonstrates why the DS has been such a success. Nintendo's format is home to countless unique titles that play to the system's strengths. On the other hand, far too many PSP just make you realise you could switch on your PS3 or 360 and be playing a superior version of the same game. This particular Resistance strikes me as utterly futile.


Comments

    But GoW PSP thrived on being a home console experience, only portable, but yet the PS2 games were superior.

    I hate my PSP. I've had massive buyers remorse from when I picked it up 3 months from release. I warded two of my friends from buying it but they assumed that the fact that I was a 360 owner meant I was bias. I don't ever hear them talk about what they play on their PSP or if they ever use it.

    The 3 reasons to own a PSP:
    1) Exit
    2) Exit 2
    3) Crush

    Exit and Exit 2 are/will soon be on XBLA which leaves the masterpiece of a puzzle game that is Crush. Crush is the only reason I haven't tried selling my PSP... although I doubt I could get much for it :(
    I've sold/traded every other game I've owned on the PSP, and I've tried a whole smorgasboard of different genre's out on the console. Puzzle suits it best I find :/

    PSP means Playstation Portable. Note the Portable. You'd wonder why you weren't playing the XBOX360 or PS3 versions if you were playing the PSP at home, but you'd probably be more or less actually using the PSP on the go and thus not caring at all.

    Also, there's tons of reasons to own a PSP. I won't go through them all... but:
    - Videos
    - Music (even though it sucks because the PSP is chunky)
    - Disagaea etc.
    - LocoRoco
    - Patapon
    - Dissidia
    - RPGs etc. (Star Ocean, Phantasy Star)
    - PS1 Emulation
    - HOMEBREW (all the smart kids should have a hacked PSP)

    Though I must admit, I was playing Resistance on the PSP yesterday and wondering why the hell was I doing this. I did appreciate what they were able to do with the handheld's hardware though.

    ps. Crush suckles ass.

    @ Tangoto
    You've taken David too literally and missed his point entirely. Portable games shouldn't feel like watered-down versions of console games. Whether you're out and about or at home doesn't matter: you don't want to feel like you're playing the inferior version of a game, you want to feel like you're playing something that was tailored to the strengths of the platform you're using.

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