Do you have what it takes to get a review published right here on Kotaku? Steven does, as he could slice you open with the spikes of his hair.
Yes, that’s right, we’re now publishing reader reviews here on Kotaku. This is your chance to deliver sensible game purchasing advice to the rest of the Kotaku community.
And thanks to the very kind chaps at Madman Entertainment, purveyor of all kinds of cool, indie and esoteric film, the best reader review we publish each month will win a prize pack containing ten of the latest Madman DVD or Blu-ray releases.
This review was submitted by Steven Bogos. If you’ve played Dragon Ball Raging Blast, or just want to ask Steven more about it, leave your thoughts in the comments below.
Dragon Ball Raging Blast (PS3, 360)
Dragon Ball: Raging Blast is the latest ludicrously named Dragon Ball game for PS3/Xbox 360. Developed by the team behind the Budokai Tenkaichi games for PS2/Wii, Raging Blast favours an over-the-shoulder style camera instead of the classic 2D layout presented in most fighting games, including last year’s Dragonball Z: Burst Limit.
DBZHD: The characters, stages and effects look spectacular. The game takes full advantage of the processing power of next gen systems to deliver a DBZ experience that’s sure to have fans squealing in glee, and newcomers admiring in awe.
What-if? As if!: Who would win in a fight between Super Gogeta and Super Vegito? Who is really the strongest Human, Tien or Krillin? What if Vegeta went Super Saiyan 3? The What-if scenarios in Raging Blast try their best to answer the questions that hardcore DBZ fans have been arguing over for years, producing a few game-specific what-if characters in the process. These scenarios are the most fun of the single-player options, deviating from the stock-standard retelling of the DBZ saga.
More of the same: Another year, another Dragon Ball game. While drastically different from Burst Limit, Raging Blast is basically just a High-Def version of Budokai Tenkaichi 3 with fewer characters. I certainly won’t be surprised when they announce a sequel within the next six months.
Who what when how?: The over-the-shoulder fighting system incredibly confusing to newcomers, and even veterans of the series. A dozen or so tutorial levels are required to figure it all out, and even then you’ll be hard pressed to master the more advanced techniques. It doesn’t help that when you pursue your opponent to corners of the map, or hover directly above them, the camera tends to spaz out and spin you around.
Raging Blast is ultimately made for the same people who buy every Dragon Ball game no matter what (ie. me). DBZ fans will love it, fighting fans may appreciate it, but the rest of you are better off picking up BlazBlue or Street Fighter.
Reviewed by Steven Bogos
You can have your Reader Review published on Kotaku. Send your review to us at the usual address. Make sure it’s written in the same format as above and in under 300 words – yes, we’ve upped the word limit. We’ll publish the best ones we get and the best of the month will win a Madman DVD prize pack.