Reader Review: Dragon Ball Raging Blast

Do you have what it takes to get a review published right here on Kotaku? Steven does, as he could slice you open with the spikes of his hair.

Yes, that’s right, we’re now publishing reader reviews here on Kotaku. This is your chance to deliver sensible game purchasing advice to the rest of the Kotaku community.

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This review was submitted by Steven Bogos. If you’ve played Dragon Ball Raging Blast, or just want to ask Steven more about it, leave your thoughts in the comments below.

Dragon Ball Raging Blast (PS3, 360)

Dragon Ball: Raging Blast is the latest ludicrously named Dragon Ball game for PS3/Xbox 360. Developed by the team behind the Budokai Tenkaichi games for PS2/Wii, Raging Blast favours an over-the-shoulder style camera instead of the classic 2D layout presented in most fighting games, including last year’s Dragonball Z: Burst Limit.

Loved

DBZHD: The characters, stages and effects look spectacular. The game takes full advantage of the processing power of next gen systems to deliver a DBZ experience that’s sure to have fans squealing in glee, and newcomers admiring in awe.

What-if? As if!: Who would win in a fight between Super Gogeta and Super Vegito? Who is really the strongest Human, Tien or Krillin? What if Vegeta went Super Saiyan 3? The What-if scenarios in Raging Blast try their best to answer the questions that hardcore DBZ fans have been arguing over for years, producing a few game-specific what-if characters in the process. These scenarios are the most fun of the single-player options, deviating from the stock-standard retelling of the DBZ saga.

Hated

More of the same: Another year, another Dragon Ball game. While drastically different from Burst Limit, Raging Blast is basically just a High-Def version of Budokai Tenkaichi 3 with fewer characters. I certainly won’t be surprised when they announce a sequel within the next six months.

Who what when how?: The over-the-shoulder fighting system incredibly confusing to newcomers, and even veterans of the series. A dozen or so tutorial levels are required to figure it all out, and even then you’ll be hard pressed to master the more advanced techniques. It doesn’t help that when you pursue your opponent to corners of the map, or hover directly above them, the camera tends to spaz out and spin you around.

Raging Blast is ultimately made for the same people who buy every Dragon Ball game no matter what (ie. me). DBZ fans will love it, fighting fans may appreciate it, but the rest of you are better off picking up BlazBlue or Street Fighter.

Reviewed by Steven Bogos

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Comments

    "Raging Blast is basically just a High-Def version of Budokai Tenkaichi 3 with fewer characters"

    So its basically HD Tenkaichi 2?

    I'd have to say this one of the most accurate reviews!

    Well done.

    Also: EBgames LIES about this game. They will claim that no special edition exists, and try to sell you the standard edition for $89.

    Go to JB Hi-Fi and they are selling the supposedly non-existent limited edition for equal price ($89)

    EB has hit a new low, if they were selling the standard edition for a bit cheaper (say, $79?) it would be ok, but they are specifically trying to drive a profit from customer ignorance.

    Have you tried playing online? How is that like?

      Unfortunately, i'm too much of a cheapskate for a gold XBL account, so i couldn't tell you :P

    I played the demo on 360...I found it extremely boring and clunky, and I love dbz. Budokai Tenkaichi 2 on wii still remains the best dbz game I've played.

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