Sins Of A Solar Empire Spurs A Rebellious Expansion

The intergalactic war of Ironclad Games' real-time strategy game Sins of a Solar Empire has gone on too long, prompting the game's third expansion, Rebellion, packed with new tech and ships capable of destroying entire fleets all by their lonesome.

Diplomacy is no longer an option in Sins of a Solar Empire: Rebellion. Sub-factions have risen up, giving players of the space-faring strategy game a choice: Stand with the Loyalists, or join the Rebels striving to bring about change. Either choice leads to new tech trees unlocking powerful technology and ship variants to further the war that continues with or without the internal struggle.

New features of Sins of a Solar Empire: Rebellion include massive Titan-class ships that eat other ships for breakfast, new Corvette and Capital ships, Loyalist and Rebel versions of some of the game's existing rides, and enhanced capabilities for those ships, giving players more strategic options.

The expansion will also upgrade lighting and particle effects, while integrating support for Stardock's Impulse::Reactor service, allowing players to chat with friends and unlock achievements. Ooo.

Sins of the Solar Empire: Rebellion is newly announced at GDC 2011, where several of Kotaku's finest are currently converging for a week filled with spectacular video game news.


Comments

    I'd love it if there was an MMO version of this, a persistant universe with tens of thousands of planets to colonize and some more in-depth planet management.

    Alternatively, if such a thing exists, can someone let me know?

    Looking forward to the Titan class ships though!

      Try Eve Online. Its not an MMORTS; but its the closest I know of.

        Eve online may be good but the interface is horrific. Plus it's down every night between 9pm and 10pm EAST which is prime playing time for me. I did a trial but I just couldn't get past the interface.

        Unless all that's changed!

          The X3 series is pretty fun if you don't mind very complex systems. I'm not sure how to explain the gameplay... it's sort of a trading/pirating simulator game set in space. You start with 1 ship controlled by you, but by getting the money you can buy dozens if not hundreds and make fleets that you control remotely. The game does have some kind of story missions but is pretty much completely open ended.

        Yeah, tried EVE. Not my cup of tea. I can spend a couple of hours playing here and there but I feel that for EVE I needed to dedicate an entire day per week.

        I really wanted to like it :(

    I've already played Sins to death. So unless this brings something seriously cool to the table I'll be passing. For the time being anyway.

    Holy balls I love this game, and this expansion sounds amazing! Mods have been keeping me happy for a while, some of which already introduce titan class ships, but this official version sounds awesome.

    T.T and to think i have already bought the TRINITY edition, sad now.

    BUT on a side note, i wonder what powers the titan's have, because the only power i really use on my capital ships is colonize.

    all i want to know if i need to use the stardock steam-esque thing to get it, or if it is coming to a disc, can someone answer this to me?

      I got Sins and Entrenchment through Impulse, and you can run both without needing to run them through it. I assume the new expansion will be the same.

    I played this game for a while and it was fun but I didn’t find the story or universe at all engaging and all it really made me what to do was go back and play Homeworld 1 and 2. I doubt new ships will make me feel any different.

    Still not as good as Imperium Galactica 2 :)

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