How PlayStation Helped Shape The Most Interesting iPad Game

It all started with a song, an instrumental created with a PlayStation by Canadian musician Jim Guthrie, it seems.

Speaking to NOW Magazine, Guthrie explains how he went from days creating music for Three Gut Records to working with a team of five on what would become iPad gaming darling Superbrothers: Sword & Sworcery – EP. Guthrie said the Superbrothers sen him a pixel art postcard in 2003 or so and he responded with a bunch of instrumental PlayStation music. Fast forward two years and the team came back to him to work on the music for what would become Sword & Sworcery. And that PlayStation music, it remained important.

“The PlayStation music I sent Craig years ago hugely informed the game’s early stages of development and we actually used a few of those compositions,” Guthrie told the mag. “As Craig and Kris added more ideas to the pot I made more music inspired by those ideas and Jon and Frankie stitched it all together with 1s and 0s. Toward the end Capy’s own Sean Lorhrisch swooped in to smooth out all the audio levels and add extra SFX.”

The end result was a game meant to be a role-playing walk through of an album.

“The name of the app is Superbrothers: Sword & Sworcery – EP because we always intended for the music to be a core element of the game experience,” he said. “It’s an album you can “walk through.” Because of that I wrote the music with an album in mind. ”

And now the music for the game that is album is getting it’s own album release, set to hit iTunes later this week.

Check out the full interview over at Now.

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