Can You Hunt Animals In The Uncanny Valley?

People always talk about the uncanny valley in terms of relating to a human face. Few people stop to wonder what it means for games—like Cabela's Big Game Hunter 2012 here—where you shoot innocent animals.


Comments

    Funny thing about the term "Uncanny Valley" is that the people who complain about it in relation to videogames have no idea what it really means or why it was originally created.

      Correct. I find it highly amusing that most uneducated fools dont realise that the "Uncanny Valley" is actually a real place, situated somewhere near Silicon Valley and Fern Gully. It was originally created by robotics professor Masahiro Mori, during the technology boom of the 1970, in order to store failed robotic experiments designed to be "Replicants" of human beings- indistinguishable from a real person... unless you ask them about seeing tortoises in the desert and they try to kill you...
      The more you know!!

    What the dang diddly hell is a Halo CE Anniversary?

      That's exactly what I wrote in my youtube comment. Did you see it?

    "The Hunter" is still closer to that "Uncanny Valley" in my opinion.

    Uncanny Valley is so over used. Its just like people who keep spouting off latin phrases like "ad nasuem" and "ad homime" so they sound smart.

      What do you mean? Are you trying to say it's a pointless buzzword?

      Listen boy, don't start getting proactive with my paradigm, or I will synergise the crap out of you.

    I love the article title.

    Still not entirely convinced by those animals, though.

    Might as well tell people what Uncanny Valley means, rather than simply telling them they've got it all wrong.

    It's a term that relates to a graph plotting how realistic (and it has to be human. Sheep don't count. Unless you're a sheep, I guess) a representation of a human (whether robotic, digital or whatever else) versus how other people react to it.

    The graph runs in a steady climb from entities that aren't at all human through cartoon characters and such like until it dips suddenly. This is the uncanny valley. The point where a character looks quite realistic, but there's something off about it that gives it a sense of creepiness.

    At the very bottom of the valley is a human corpse. Beyond that point the graph begins to climb again as characters become more life-like and therefore less creepy.

    Because knowing is half the battle.

    Uncanny Valley complaints belong in Harryhausen and Tintin debates.

    In terms of video games, the Uncanny Valley just reminds me of LA Noire. Gamings Anti-Butterface. Looks nice, shame the the rest of the body was f***awful. Actually thats too harsh. Boring is far worse than trying-yet-failing-spectacularly.

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