When you save your game in Resident Evil: The Mercenaries 3D for the Nintendo 3DS, you’re saving the living shit out of your game. Last week it was revealed that the newly released game featured a permanent save mechanic, which prevents users from ever removing the save data once it is created. This of course raises the issue of buying a used copy of the game with someone else’s save file etched into it, though Capcom says the design decision had nothing to do with putting a kibosh on the secondary market.
What they do say, however, is that this special feature isn’t one they’re likely to try again.
Speaking during Friday’s Ask Capcom Live segment, company VP Christian Svensson assured fans that the strong negative reaction to the bonehead move means we’ll likely never see Capcom pull this sort of crap again.
“I think it’s also fair to say that in light of the controversy it’s generated, I don’t think you’re going to see something like this happening again.”
That’s right. Expect Capcom’s next big restrictive save game mechanic to be completely different than this one. Might I suggest DNA encoding? The kids love DNA encoding.
Ask Capcom Live Today: Ask us your questions [Capcom Unity via Gamasutra]