Halo, BioShock, Dead Space As 16-bit Heroes

Artist Michael Myers was brought in by t-shirt team High Score Society to design a range of gear in which modern video game heroes were rendered in a stylised 16-bit-ish form. The results? Wonderful.

He did five designs in all, one each for BioShock, Gears of War, Killzone, Dead Space and Halo. You can check out all five in the gallery above, and if you like what you see, you can get the shirts here.

This isn't the first time we've featured Myers' work here on Kotaku; earlier in the year he did a great series of Star Wars pixel art that ticked both my "Star Wars" and "Swords & Sworcery" boxes.

Pixel Video Game Characters - High Score Society [Michael Myers]


Comments

    Hold me back, I'm about to rage at the headline not making sense.

      Easy, tiger.

      It's okay. It's an American kotaku post. They can't be expected to know these things.

      Halo, Bioshock, Dead Space heroes in 16-bit?

    Looks more like "in the style of Superbrothers: sword and Sworcery EP"

    When I think of the 16 bit era I think of stuff like this:
    http://www.platformnation.com/wp-content/uploads/2010/12/Gunstar-Heroes.jpg

    They might make for some interesting castlevania characters.

    Why don't they have feet?

      They are all stalkers.

      http://developer.valvesoftware.com/w/images/6/66/Stalker.jpg

      ??

    Looks more like 4-bit to me. Its funny how alot of modern gamers actually think classic games were that pixelated! Maybe on Atari/Colecovision, not a chance on MegaDrive/SNES, not even NES/Master System!

    Who is the black guy with red eyes?

      BioShock, Gears of War, Killzone, Dead Space and Halo

      Those are the games these characters are taken from...you can't tell what he's supposed to be?

    I love how it's not the first feature on this guy but the first to be commented on mostly due to the article title.

    With those legs they look like orbital frames (ZOE).

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