Why The Next Game From Braid's Creator Is Skipping Consoles

The Witness, the next game from Braid creator Jonathan Blow, is coming out on PC, and it's coming out on iOS. It's not coming out on Xbox 360 or PS3. Why is that?

Blow told Edge magazine, "We like 360 and PS3, but their specifications are over five years old now, and that's a lot in computer years. The kind of tricks we'd have to perform to get this game working on those platforms are such a lot of work that to port it over at this point is just not worth it for us."

That's not so much a knock on their technology as it is on the process involved in getting a game published on Xbox Live Arcade or the PlayStation Network, adding, "We don't have to do the certification stuff we would have to on consoles, so we can live with doing just one of those giant tasks. And I like this as an iPad game. It's a natural thing. But we'll see how that plays out."

Jonathan Blow interview [Edge]


Comments

    I can't imagine that there's as much overlap between cerebral Myst-like games and the average 'console-gamer's interests and tastes as much as there would be with a PC gamer's.

    Braid was a very 'console' type game, so it fits best there I think.
    This is a different game, and even above and beyond any technology issues as raised by this article, I think it just fits better with a PC type 'experience'...

    But maybe I'm just old-fashioned.

    Criticise 360/PS3 specifications.

    Release on IOS.

    So, let me get this right, they support the iPad, but not consoles, because the console specs are below par? The iPad specs are better than a PS3 or 360?!

    Methinks there is more to the decision than has been said.

    That's a shame. Lots of people who loved and enjoyed Braid on the 360 are likely not going to bother playing his new game so.....people like me. Why limit the audience of your product just because you couldn't be bothered. For shame, Jonathan Blow....for shame..

    So it's not the tech specs but the certification costs that he says are stopping it from happening. Sounds like somebody is fishing for a bit of cash from MS and/or Sony...

    In the full article he mentions that their designing on presumed iPad 4 specs. Keep in mind the iPad 3, assuming it uses the latest intel atom processors will be significantly more powerful than the xbox.

    There is no denying that the hardware is old and it is true that optimising a game to it runs smoothly on a console is not easy (it often involves creative uses for hardware buffers that so that more graphics/performs/complexity is possible than the specifications are originally capable of).

    But I look at this article and feel that Jonathan Blow is only trading one set of problems with another. He is going to from a static platform to that of a dynamic (PC) and restrictive (iOS) one.

    It's no secret that Apple slams those who publish Apps through their store with a Non-Disclosure Agreement.

    But the problem I see with PCs is while there is more hardware there is also more software overheads (mostly from the operating system - *BOTH* Windows and Linux so don't even try fan boys!), but there is also a multitude of configuration options in the whole stack from the individual hardware components to the combination of drivers and other installed software such as destkop toys and anti-viral utilities.

    Blow if by all means allowed to choose his desired platform - I just hope he realises that he is going to get a tidal wave of emails asking why the game plays oddly on their rig.

    what a shame, i wouldve bought it on 360. might have to dust off the old gaming pc

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